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I just tested this and was not able to reproduce the issue. The object will not rotate in CyanEmu as would be expected based on the example code you provided. I think this issue should be closed.
Tested on the Networking Beta branch
Rotating a held object is possible in VRChat, but not in CyanEmu.
The following snippet will not prevent an object from rotating in CyanEmu, but will work properly in-game.
A more minimal example (which I've not tested):
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