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Take the existing pixel data, and scale it
scaleX : Float -> Canvas -> Canvas scaleY : Float -> Canvas -> Canvas scale : Float -> Canvas -> Canvas scale f = scaleX f >> scaleY f
The text was updated successfully, but these errors were encountered:
Put a lot of work into this, but I couldnt get it more performant than my native javascript implementation, so I am putting it off for a bit.
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Take the existing pixel data, and scale it
The text was updated successfully, but these errors were encountered: