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When trying to use this plugin with models imported with the blender-import-glr addon, by default trying to combine them will result in the first material being applied to everything, with all the other materials being deleted as duplicates regardless of the content of the material.
I did find a workaround, but it's very tedious:
Go into the nodes of a material and find the "Base Texture" node
Create a new "Image Texture" node from the Add dropdown.
Give the new node the exact same settings as the "Base Texture" node
Delete the "Base Texture" node and re-link the Color and Alpha
Repeat for all other materials
The only lead I have as to what's causing this issue is the fact that the original image texture node is called "Base Texture". Maybe there's some sort of deprecated node? I don't really know enough about Blender to know for sure.
The text was updated successfully, but these errors were encountered:
Not all shaders are supported. You can check the file utils/materials.py to find out which shaders are supported and what node names should be used.
The easiest solutution was to:
Change all shaders in your materials to use the Diffuse BSDF shader.
Ensure that the node's name property is set to Diffuse BSDF without any translations or variations.
Connect the appropriate image texture node, and make sure its name is exactly Image Texture, without additional suffixes like .001 or any translations.
When trying to use this plugin with models imported with the blender-import-glr addon, by default trying to combine them will result in the first material being applied to everything, with all the other materials being deleted as duplicates regardless of the content of the material.
I did find a workaround, but it's very tedious:
The only lead I have as to what's causing this issue is the fact that the original image texture node is called "Base Texture". Maybe there's some sort of deprecated node? I don't really know enough about Blender to know for sure.
The text was updated successfully, but these errors were encountered: