Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drift compensation should take minutes instead of resets #951

Open
Erimelowo opened this issue Feb 28, 2024 · 2 comments
Open

Drift compensation should take minutes instead of resets #951

Erimelowo opened this issue Feb 28, 2024 · 2 comments
Labels
Priority: Low Less important right now Type: Enhancement Adds or improves a feature

Comments

@Erimelowo
Copy link
Member

No description provided.

@Erimelowo Erimelowo added Priority: Low Less important right now Type: Enhancement Adds or improves a feature labels Feb 28, 2024
@xenimax
Copy link

xenimax commented Feb 28, 2024

The "last x resets" UI paradigm is not ideal. It allows a few overly short yaw resets to have undue influence on the average drift, causing erroneous compensation values.

Better might be "last x minutes", where the SlimeVR Server stores a record of all yaw resets performed in the listed time period and averages them.

@Erimelowo
Copy link
Member Author

quick successive resets are not taken into account because there’s a 50sec timer between resets

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Priority: Low Less important right now Type: Enhancement Adds or improves a feature
Development

No branches or pull requests

2 participants