Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Death Monster Improvements #163

Open
5 tasks done
BasJW opened this issue Oct 6, 2021 · 2 comments
Open
5 tasks done

Death Monster Improvements #163

BasJW opened this issue Oct 6, 2021 · 2 comments
Assignees
Labels
Projects
Milestone

Comments

@BasJW
Copy link
Contributor

BasJW commented Oct 6, 2021

Description

Right now the same serpent is shared among all levels, and moves rather slow. Ideally, a visually different serpent is used for each level to differentiate each level further. Also, the serpent will move faster depending on what level it is, keeping the players on their toes.

Dependencies

Milestones

Goal 1 - Increase Serpent's Speed Each Level (#168 )

  • Alter serpent's base speed for level 1
  • Increment the speed for each level
  • Conduct user tests for the serpents speed each level

Goal 2 - Change Serpent Visuals For Each Level(#167 )

  • Change serpent animations for each different level

Documentation

Death Wall Monster Wiki
User Testing for #168

Member

Sebastian (@BasJW)

@BasJW BasJW added Team-1 Teams 1's label Feature Sprint 4 labels Oct 6, 2021
@BasJW BasJW self-assigned this Oct 6, 2021
@BasJW
Copy link
Contributor Author

BasJW commented Oct 6, 2021

Whilst making changes to the Serpent, this bug will also be fixed (#169 )

@Dollar0712 Dollar0712 added this to Backlog in Features via automation Oct 9, 2021
@Dollar0712 Dollar0712 added this to the Sprint 4 milestone Oct 9, 2021
@Dollar0712 Dollar0712 moved this from Backlog to In progress in Features Oct 9, 2021
@default-jamc
Copy link
Contributor

Hey BasJW, I just wanted to let you know I found a bug with the serpent.

If the player presses Pause and then Continue, the serpent will more often than not stop chasing the player (but the player still takes damage on collision). I noticed there's a closed bug ticket for this here (#184 ), but I wasn't sure if this had been pushed to main yet. There's a new ticket for it here, if it hasn't (#200 )

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
Development

No branches or pull requests

4 participants