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Tutorial Level #165

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4 of 5 tasks
yeegoh opened this issue Oct 6, 2021 · 3 comments
Open
4 of 5 tasks

Tutorial Level #165

yeegoh opened this issue Oct 6, 2021 · 3 comments

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@yeegoh
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yeegoh commented Oct 6, 2021

Description

A tutorial level will be helpful for introducing the game mechanics and teaching the player how to play the game. This feature will also introduce why the enemy monster is chasing the player and the need to escape the planet. At the end of the tutorial level, the player will be prompted to pick up a mysterious egg, angering a serpent dragon that causes the game to start.

Dependencies

#170
#164 for dragon egg transition

Milestones

  • Design Tutorial level
  • Create Tutorial level
  • Connect Tutorial Level
  • Create method to tell player what to do
  • Create tests

Documentation

@raneechu
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raneechu commented Oct 8, 2021

Hey guys, just wanted to let you know that team 3 is planning on optimising the terrainFactory by using file readers for all the tiles, will update you when it's done and you can incorporate into your tutorial level

@default-jamc
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Hi guys, I'm working on map development (#170 ) and I was wondering what your plans were for the tutorial. What movements will the player be introduced to? Thanks :)

@Gir3245
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Gir3245 commented Oct 16, 2021

@default-jamc Hey there, sorry for the late response but, all the movements will be introduced in the tutorial from moving and jumping to the roll.

@Gir3245 Gir3245 mentioned this issue Oct 16, 2021
@Gir3245 Gir3245 added this to the Sprint 4 milestone Oct 16, 2021
@Gir3245 Gir3245 added this to Backlog in Features via automation Oct 16, 2021
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6 participants