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Implement the portals #189

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6 of 8 tasks
SirAardvark opened this issue Oct 9, 2021 · 1 comment
Open
6 of 8 tasks

Implement the portals #189

SirAardvark opened this issue Oct 9, 2021 · 1 comment
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@SirAardvark
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SirAardvark commented Oct 9, 2021

Description

Feature: Portal transition between levels #164

Dependencies

The portals need to be made with an atlas animation (Ticket #187)

Milestones

  • Make a new entity for the portal (Use random texture until portal is made)
  • Make the invisible wall not trigger the next level
  • Add the portal to the end of the level
  • Apply the portal textures and animations
  • Once the player interacts with it start the load screen
  • Change the load screen to show the player and dragon walking through the portal
  • Ask other members to try it before pushing to main
  • Make a Wiki Page for it

Documentation

Updated Wiki:
https://github.com/UQdeco2800/2021-studio-3/wiki/Obstacles

Members

Justin (@SirAardvark)

@SirAardvark SirAardvark added this to the Sprint 4 milestone Oct 9, 2021
@SirAardvark SirAardvark self-assigned this Oct 9, 2021
@SirAardvark SirAardvark added this to Backlog in Features via automation Oct 9, 2021
@SirAardvark
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Added the portal with a tree texture, player can walk into in it to start the next level.

I spoke with team 3 on Discord and they suggested I use there dynamic y-position placer they use for their buffs. The portal will now spawn at the end of the map and in the correct y-position regardless of the map.

Once the textures are made they will be added in.

Pushes:

  • Added the tree textured portals that spawns in the correct x-position (2873ded)
  • Added team 3's dynamic y-positioning (3f56a59)

image

@Dollar0712 Dollar0712 moved this from Backlog to In progress in Features Oct 13, 2021
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