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Pause and Timer Displays V2 #125

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6 of 9 tasks
Jantoom opened this issue Oct 8, 2021 · 1 comment
Open
6 of 9 tasks

Pause and Timer Displays V2 #125

Jantoom opened this issue Oct 8, 2021 · 1 comment
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help wanted Extra attention is needed Sprint 4 Exhausted from all these sprints, man... Task

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@Jantoom
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Jantoom commented Oct 8, 2021

Description

Task: Fix pause and timer display implementations
Feature: Team 5

General code refactoring of pause and timer displays. Pausing is currently all over the place and not using proper composition. Timer code is quite bloated. Small improvements to be added along the way.

Dependencies

None.

Milestones

  • User testing for opaque vs transparent background, button placement/usage, keyboard allocation and functionality
  • Remove excess code from MainGameScreen
  • Compartmentalize all functionality into a UIComponent
  • Complete pause functionality
  • Additional pause improvements
  • Simplify code from MainGameTimerDisplay
  • Center timer label on the display
  • Add queueing system for switching screens to eliminate bad update/render calls
  • Fix any remaining sonarcloud bugs

Documentation

None.

Members

Jaleel Abdur-Raheem @Jantoom

@Jantoom Jantoom added Task Sprint 4 Exhausted from all these sprints, man... labels Oct 8, 2021
@Jantoom Jantoom self-assigned this Oct 8, 2021
@Jantoom Jantoom added the help wanted Extra attention is needed label Oct 18, 2021
@Jantoom
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Jantoom commented Oct 18, 2021

Help wanted for user testing please

@Jantoom Jantoom changed the title Fixes and Improvements to Pause Display Pause Display V2 Oct 18, 2021
@Jantoom Jantoom changed the title Pause Display V2 Pause and Timer Displays V2 Oct 20, 2021
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Labels
help wanted Extra attention is needed Sprint 4 Exhausted from all these sprints, man... Task
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