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Timestop Ultimate Implementation #194

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2 of 4 tasks
kurt-553 opened this issue Sep 20, 2022 · 0 comments
Open
2 of 4 tasks

Timestop Ultimate Implementation #194

kurt-553 opened this issue Sep 20, 2022 · 0 comments
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kurt-553 commented Sep 20, 2022

Description

Task: Add timestop functionality for the ultimate skill.
Feature: Skill tree and Skills

The timestop functionality will be the ultimate final-tier skill for the game, which should allow the player a very powerful skill to help with combat during harder levels. This will involve time stopping all non-player related game entities. There will also be a white flash over the full screen when the player starts the timestop ultimate.

Dependencies

List any tasks on which this ticket relies. If there is already an existing ticket, reference it using #xx. If a task needs to be implemented, and the issue does not already exist, make a new ticket and leave it unassigned for someone else to take on. Ensure other team members are aware of the issue.

Milestones

List of steps that need to be completed for this task.

  • Implement timestop functionality for pausing game entities (21 Sep.)
  • Implement full screen white flash (28 Sep.)
  • Implement full timestop skill linkage with PlayerSkillComponent Class (28 Sep.)

Completion Deadline: 28 Sep.

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@kurt-553 kurt-553 added the task This issue or pull request already exists label Sep 20, 2022
@kurt-553 kurt-553 self-assigned this Sep 20, 2022
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