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fuyushi
changed the title
Add bone scaling edit sync to bone proxy
[Feature request] Add bone scaling edit sync to bone proxy
Apr 13, 2024
fuyushi
changed the title
[Feature request] Add bone scaling edit sync to bone proxy
[Feature request] Add bone scaling edit sync to bone proxy component
Apr 13, 2024
I would like it to scale bone proxy gameobjects as if theyre currently under the headbone when editing their targets scale. Reason: some accessories like Headbands or glasses may come with a headbone and not a full armature, so if I scaled the head size it wont scale the accessories linked via bone proxy. Currently my workaround is to add to them all gameobjects mimicking necessary for a full armature up to the head bone to use armature link instead
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The text was updated successfully, but these errors were encountered: