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すでにイシュー上がっていますが報告です。 こちらの衣装でも同じようなエラーが発生します。 衣装側にも原因ありそうなので作者様にも連絡しています。
NullReferenceException: Object reference not set to an instance of an object nadena.dev.modular_avatar.core.editor.EasySetupOutfit+<>c__DisplayClass4_0.<FixAPose>g__avatarToOutfit|1 (UnityEngine.Transform avBone) (at ./Packages/nadena.dev.modular-avatar/Editor/EasySetupOutfit.cs:276) nadena.dev.modular_avatar.core.editor.EasySetupOutfit+<>c__DisplayClass4_0.<FixAPose>g__FixSingleArm|0 (UnityEngine.HumanBodyBones arm) (at ./Packages/nadena.dev.modular-avatar/Editor/EasySetupOutfit.cs:244) nadena.dev.modular_avatar.core.editor.EasySetupOutfit.FixAPose (UnityEngine.GameObject avatarRoot, UnityEngine.Transform outfitArmature) (at ./Packages/nadena.dev.modular-avatar/Editor/EasySetupOutfit.cs:232) nadena.dev.modular_avatar.core.editor.EasySetupOutfit.SetupOutfit (UnityEditor.MenuCommand cmd) (at ./Packages/nadena.dev.modular-avatar/Editor/EasySetupOutfit.cs:185) UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
またAdd Component から MA Merge Armature 付けて Position Sync Mode を Avatar→Target に変更しようとすると、以下のエラーが表示されて Not Locked に戻されてしまいます。
Invalidated job! UnityEngine.Debug:Log (object) nadena.dev.modular_avatar.core.armature_lock.ArmatureLockJob:set_IsValid (bool) (at ./Packages/nadena.dev.modular-avatar/Runtime/ArmatureAwase/ArmatureLockJob.cs:66) nadena.dev.modular_avatar.core.armature_lock.ArmatureLockOperator`1<nadena.dev.modular_avatar.core.armature_lock.OnewayArmatureLockOperator>:SingleUpdate (System.Nullable`1<int>) (at ./Packages/nadena.dev.modular-avatar/Runtime/ArmatureAwase/ArmatureLockOperator.cs:414) nadena.dev.modular_avatar.core.armature_lock.ArmatureLockOperator`1<nadena.dev.modular_avatar.core.armature_lock.OnewayArmatureLockOperator>:InternalUpdate (System.Nullable`1<int>) (at ./Packages/nadena.dev.modular-avatar/Runtime/ArmatureAwase/ArmatureLockOperator.cs:283) nadena.dev.modular_avatar.core.armature_lock.ArmatureLockOperator`1<nadena.dev.modular_avatar.core.armature_lock.OnewayArmatureLockOperator>:Update () (at ./Packages/nadena.dev.modular-avatar/Runtime/ArmatureAwase/ArmatureLockOperator.cs:268) nadena.dev.modular_avatar.core.armature_lock.UpdateLoopController:Update () (at ./Packages/nadena.dev.modular-avatar/Runtime/ArmatureAwase/UpdateLoopController.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Unity 2022.3.6f1 NDMF 1.4.0 MA 1.9.12
The text was updated successfully, but these errors were encountered:
報告ありがとうございます!たぶん、次のリリースで修正されるはずです。
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すでにイシュー上がっていますが報告です。
こちらの衣装でも同じようなエラーが発生します。
衣装側にも原因ありそうなので作者様にも連絡しています。
またAdd Component から MA Merge Armature 付けて Position Sync Mode を Avatar→Target に変更しようとすると、以下のエラーが表示されて Not Locked に戻されてしまいます。
Unity 2022.3.6f1
NDMF 1.4.0
MA 1.9.12
The text was updated successfully, but these errors were encountered: