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Putting a prefab without unpacking causes hanging up the avatar build #60

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logicmachine opened this issue Oct 9, 2023 · 0 comments

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@logicmachine
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How to reproduce

  • Create new avatar project
  • Import the attached unitypackage: ndmf-build-hangup.zip
    • It contains a plugin that instantiates a prefab
    • The prefab contains a non-transform component
  • Open example scene
    • (Menu) -> VRChat SDK -> Samples -> Avatar Dynamics Robot Avatar
  • Press the "Build & Test" button
  • Build procedure hangs up in PrefabUtility.SaveAsPrefabAsset() called from VRCSDK
    • It doesn't happen always but often.

Environment

  • NDMF v1.2.0
  • VRCSDK v3.4.0
  • VRChat Creator Companion v2.1.4

It seems that unpacking prefabs prevents this problem. (Unfortunately, I don't know why it works.)
I think this is caused by VRCSDK or Unity, but adding a workaround or notice in the document will be helpful for developers.

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