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Render queue not preserved #36
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I can't reproduce this issue. The two places where I do |
Any more info on how this happened? Maybe some special shaders or shader inspectors? |
I'll have a look and see if I can notice any patterns regarding this. |
I've just come across this issue myself, so I hope I can add a bit more info. Using Silent's shader, I noticed on a certain opaque material, default render queue, and with the bake button activated (pre-baked?), I would notice the material being semi-transparent in certain conditions. Shown in the image below, and 2nd image is what it should look like instead. I've noticed the issue fixes itself when I do any of the following, independently of each other:
My optimizer settings for this are only:
The world is "White tile" by amanek: https://vrchat.com/home/world/wrld_1544f2bc-e6db-4810-b450-483376745f7a |
I've included the broken shader of the post above. |
One of the materials on my avatar's render queue is not preserved when generating the optimised shaders and materials. I have it set to a render queue of 1600, however upon optimising, the optimised variant's render queue option is reset to 2000.
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