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Just like with C++ code users should be able to mark which methods should be accessible to Blueprints. To that end a new UFUNCTION attribute should be implemented that can be applied to methods in C# script component classes.
The text was updated successfully, but these errors were encountered:
Just like with C++ code users should be able to mark which methods should be accessible to Blueprints. To that end a new UFUNCTION attribute should be implemented that can be applied to methods in C# script component classes.
The text was updated successfully, but these errors were encountered: