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list curated packages #108

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MaxBittker opened this issue Mar 2, 2018 · 3 comments
Open

list curated packages #108

MaxBittker opened this issue Mar 2, 2018 · 3 comments

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@MaxBittker
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MaxBittker commented Mar 2, 2018

http://stack.gl/packages/
^ the stack.gl page is nice, but it's no longer building, and i'm not sure how to help out.

Why not start fresh and lo-fi with a blessed "awesome-glslify" list?
Could be seeded from the glslify - compatible stuff here: https://github.com/stackgl/packages/wiki/Packages

It would be nice to use https://github.com/hughsk/ecosystem-docs to get all the readmes and stuff too, but not essential.

stackgl/packages#19

@MaxBittker
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https://www.npmjs.com/search?q=keywords:glslify&page=1&ranking=optimal
Going through this list manually includes cool packages that are not listed on the stack.gl page.

@MaxBittker
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(I'm happy to build the list in markdown)

@MaxBittker
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a starting point:

* [glsl-specular-beckmann](https://github.com/stackgl/glsl-specular-beckmann)
* [glsl-specular-cook-torrance](https://github.com/stackgl/glsl-specular-cook-torrance)
* [glsl-diffuse-oren-nayar](https://github.com/stackgl/glsl-diffuse-oren-nayar)
* [glsl-diffuse-lambert](https://github.com/stackgl/glsl-diffuse-lambert)
* [glsl-specular-ward](https://github.com/stackgl/glsl-specular-ward)
* [glsl-specular-gaussian](https://github.com/stackgl/glsl-specular-gaussian)
* [glsl-specular-phong](https://github.com/stackgl/glsl-specular-phong)
* [glsl-specular-blinn-phong](https://github.com/stackgl/glsl-specular-blinn-phong)
* [glsl-perturb-normal](https://github.com/stackgl/glsl-perturb-normal)
* [glsl-face-normal](https://github.com/stackgl/glsl-face-normal)
* [glsl-checker](https://github.com/mattdesl/glsl-checker)
* [glsl-earth](https://github.com/mattdesl/glsl-earth)
* [glsl-easings](https://github.com/stackgl/glsl-easings)
* [matcap](https://github.com/hughsk/matcap)
* [glsl-inverse](https://github.com/stackgl/glsl-inverse)
* [glsl-determinant](https://github.com/stackgl/glsl-determinant)
* [glsl-transpose](https://github.com/stackgl/glsl-transpose)
* [glsl-frobenius](https://github.com/stackgl/glsl-frobenius)
* [glsl-look-at](https://github.com/stackgl/glsl-look-at)
* [glsl-camera-ray](https://github.com/stackgl/glsl-camera-ray)
* [glsl-raytrace](https://github.com/stackgl/glsl-raytrace)
* [glsl-sdf-normal](https://github.com/stackgl/glsl-sdf-normal)
* [glsl-sdf-sphere](https://github.com/stackgl/glsl-sdf-sphere)
* [glsl-sdf-box](https://github.com/stackgl/glsl-sdf-box)
* [glsl-sdf-primitives](https://github.com/marklundin/glsl-sdf-primitives)
* [glsl-sdf-ops](https://github.com/marklundin/glsl-sdf-ops)
* [glsl-ruler](https://github.com/stackgl/glsl-ruler)
* [glsl-turntable-camera](https://github.com/stackgl/glsl-turntable-camera)
* [glsl-combine-smooth](https://github.com/stackgl/glsl-combine-smooth)
* [glsl-luma](https://github.com/hughsk/glsl-luma)
* [glsl-gamma](https://github.com/stackgl/glsl-gamma)
* [glsl-aastep](https://github.com/stackgl/glsl-aastep)
* [glsl-dither](https://github.com/hughsk/glsl-dither)
* [glsl-noise](https://github.com/hughsk/glsl-noise)
* [glsl-fractal-brownian-noise](https://github.com/maxbittker/glsl-fractal-brownian-noise)
* [glsl-worley](https://github.com/Erkaman/glsl-worley)
* [glsl-random](https://github.com/mattdesl/glsl-random)
* [glsl-fog](https://github.com/hughsk/glsl-fog)
* [glsl-fxaa](https://github.com/mattdesl/glsl-fxaa)
* [glsl-lut](https://github.com/mattdesl/glsl-lut)
* [glsl-range](https://github.com/hughsk/glsl-range)
* [glsl-scale-linear](https://github.com/stackgl/glsl-scale-linear)
* [glsl-scale-log](https://github.com/stackgl/glsl-scale-log)
* [glsl-square-frame](https://github.com/hughsk/glsl-square-frame)
* [glsl-cornell-box](https://github.com/mattdesl/glsl-cornell-box)
* [glsl-read-float](https://github.com/mikolalysenko/glsl-read-float)
* [glsl-smooth-min](https://github.com/stackgl/glsl-smooth-min)
* [glsl-film-grain](https://github.com/mattdesl/glsl-film-grain)
* [glsl-hash-blur](https://github.com/stackgl/glsl-hash-blur)
* [glsl-fast-gaussian-blur](https://github.com/Jam3/glsl-fast-gaussian-blur)
* [glsl-halftone](https://github.com/stackgl/glsl-halftone)
* [glsl-crosshatch-filter](https://github.com/mattdesl/glsl-crosshatch-filter)
* [glsl-ascii-filter](https://github.com/mattdesl/glsl-ascii-filter)
* [glsl-hsv2rgb](https://github.com/hughsk/glsl-hsv2rgb)
* [glsl-hsl2rgb](https://github.com/Jam3/glsl-hsl2rgb)
* [glsl-blend-overlay](https://github.com/Jam3/glsl-blend-overlay)
* [glsl-blend-soft-light](https://github.com/mattdesl/glsl-blend-soft-light)
* [glsl-map](https://github.com/msfeldstein/glsl-map)
* [glsl-edge-detection](https://github.com/msfeldstein/glsl-edge-detection)
* [glsl-atmosphere](https://github.com/wwwtyro/glsl-atmosphere)
* [glsl-godrays](https://github.com/Erkaman/glsl-godrays)
* [glsl-cos-palette](https://github.com/Erkaman/glsl-cos-palette)
* [glsl-gradient-palette](https://github.com/Erkaman/glsl-gradient-palette)
* [glsl-vignette](https://github.com/TyLindberg/glsl-vignette)
* [glsl-solid-wireframe](https://github.com/rreusser/glsl-solid-wireframe)
* [glsl-domain-coloring](https://github.com/rreusser/glsl-domain-coloring)
* [glsl-sat](https://github.com/realazthat/glsl-sat)
* [glsl-numerify](https://github.com/realazthat/glsl-numerify)
* [glsl-quad](https://github.com/realazthat/glsl-quad)
* [glsl-gaussian](https://github.com/realazthat/glsl-gaussian)
* [glsl-zoom](https://github.com/realazthat/glsl-zoom)
* [screen-projected-lines](https://github.com/substack/screen-projected-lines)
* [glsl-fft](https://github.com/rreusser/glsl-fft)
* [glsl-rfft](https://github.com/rreusser/glsl-rfft)

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