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Getting Started "Editing scenes and instances" Tutorial is wrong about ball bounce 0.5 #9396

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aaronshaver opened this issue May 18, 2024 · 2 comments
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archived area:getting started Issues and PRs related to the Getting Started section of the documentation bug

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@aaronshaver
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Your Godot version:

4.2.2

Issue description:

The tutorial says "notice how all balls now bounce a lot more" after doing the 0.5 edit; however, the documentation for Bounce clearly states: "Values range from 0 (no bounce) to 1 (full bounciness), so it's claiming the exact opposite of the case. As well, 0.5 is difficult to notice a difference. I suggest using 0.1 as the value, and updating the text to say "notice how the balls now do not bounce as much".

URL to the documentation page:

https://docs.godotengine.org/en/stable/getting_started/step_by_step/instancing.html#editing-scenes-and-instances

If you know how to fix the issue you are reporting please
consider opening a pull request. We provide a tutorial on
using git here: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html,
writing documentation at https://docs.godotengine.org/en/stable/community/contributing/docs_writing_guidelines.html
and contributing to the class reference here: https://docs.godotengine.org/en/stable/community/contributing/updating_the_class_reference.html

@AThousandShips
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Ir changes from 0 to 0.5 so it absolutely becomes more bouncy

@skyace65
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AThousandShips is correct. The default value for bounciness is 0, and that's what it's set to in the instancing starter project, changing it to 0.5 makes it more bouncy.

@skyace65 skyace65 closed this as not planned Won't fix, can't repro, duplicate, stale May 18, 2024
@skyace65 skyace65 added archived area:getting started Issues and PRs related to the Getting Started section of the documentation labels May 18, 2024
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