Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pause after completion #53

Open
freeman-lab opened this issue Dec 17, 2015 · 2 comments
Open

Pause after completion #53

freeman-lab opened this issue Dec 17, 2015 · 2 comments

Comments

@freeman-lab
Copy link
Collaborator

After completing a map, there should be a pause before the rings flash to allow "consolidation", i.e. make it clear to the player what the state of the cues was when they got to the target. One option is to do the "flashing rings" briefly and then stop them and return to showing the cues, before moving on to the next map. Another option would be to somehow integrate the flashing with the cues: instead of the current random "rave party" we could flash on and off the configuration of the ring exactly as it was when you won. I'd sort of vote for at least trying that.

cc @sethvincent

@sethvincent
Copy link
Collaborator

I'll check this out. Agreed about keeping the cues visible but giving them a special flashing win style.

@sofroniewn
Copy link
Collaborator

Flashing the ring while keeping the cues consistent might be really nice

Another option is to flash the ring, then switch back to normal ring, but start strobing to player to indicate teleportation and then move the player to a new location and have the player appear strobing to indicate the completion of teleportation

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants