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Font-charset WORKAROUND #293

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jack9267 opened this issue Apr 27, 2017 · 0 comments
Open

Font-charset WORKAROUND #293

jack9267 opened this issue Apr 27, 2017 · 0 comments

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@jack9267
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I have tried modifying the font support to just create textures as required. They shouldn't all be pre-created.

You save memory this way and only create what is required.

There should be no limitations and I wish to use any UCS2 character...

Is anyone else working on removing the font-charset workaround?

So far I managed to make it build textures as required but it has caused weird issues such as the text size not being applied or the styles.

Please do not close this saying its not a workaround as any Unicode character should work without specifying a list of required characters...

Might need a separate post but for a feature emoji should be on the list I reckon!

andreasschultes pushed a commit to andreasschultes/libRocket that referenced this issue Dec 12, 2023
andreasschultes pushed a commit to andreasschultes/libRocket that referenced this issue Dec 12, 2023
… style definition, see libRocket#293.

- Particularly, performance improvements when using style rules with class names.
- Also fixes hash collisions in tag/id or node lists, previously they could result in the wrong styles being applied.
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