/
SpellDagger.cs
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/
SpellDagger.cs
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using ThunderRoad;
using ExtensionMethods;
namespace DaggerBending {
using States;
public class SpellDagger : SpellCastCharge {
public static int maxDaggerCount = 36;
public string itemId;
public static bool allowPunchDagger = false;
public float IMBUE_MANA_AMOUNT = 30;
public float SUMMON_MANA_AMOUNT = 20;
public float THROW_MANA_AMOUNT = 10;
public bool daggersOrbitWhenIdle = true;
public bool isCasting = false;
public bool debugEnabled = false;
bool hasSpawnedDagger = false;
bool isSpawningHandle = false;
DaggerController controller;
EffectData grabPointEffectData;
EffectInstance grabPointFX;
ItemData handleData;
public Item handle;
bool hasExplosionStarted = false;
public override void OnCatalogRefresh() {
base.OnCatalogRefresh();
grabPointEffectData = Catalog.GetData<EffectData>("SlingshotGrabPoint");
handleData = Catalog.GetData<ItemData>("InvisibleHandle");
}
public override void Load(SpellCaster spellCaster) {
base.Load(spellCaster);
hasSpawnedDagger = false;
isSpawningHandle = false;
controller = spellCaster.mana.gameObject.GetOrAddComponent<DaggerController>();
controller.itemId = itemId;
controller.daggersOrbitWhenIdle = daggersOrbitWhenIdle;
isCasting = false;
}
public override void Load(Imbue imbue) {
if (imbue.colliderGroup.collisionHandler.item is Item item && item.itemId == itemId && (item.GetComponent<DaggerBehaviour>()?.CanImbue(null) ?? true)) {
Player.currentCreature.mana.ConsumeMana(IMBUE_MANA_AMOUNT);
item.gameObject.GetOrAddComponent<DaggerBehaviour>();
base.Load(imbue);
} else {
}
}
public override void OnImbueCollisionStart(CollisionInstance collisionInstance) {
if (imbue == null)
return;
if (imbue.colliderGroup?.collisionHandler?.item is Item item && item.gameObject?.GetOrAddComponent<DaggerBehaviour>() is var dagger && !hasExplosionStarted) {
if (dagger.state == null)
return;
if (!dagger.state.AllowExplosion())
return;
base.OnImbueCollisionStart(collisionInstance);
hasExplosionStarted = true;
dagger.StartCoroutine(dagger.Explosion());
}
}
public override void UpdateImbue() {
if (imbue == null)
return;
base.UpdateImbue();
}
public override void SlowUpdateImbue() {
if (imbue == null)
return;
base.SlowUpdateImbue();
}
public DaggerBehaviour GetHeld() => GetDaggers().FirstOrDefault(dagger => dagger.IsAtHand(spellCaster.ragdollHand));
List<DaggerBehaviour> GetDaggers() => controller.daggers;
public override void Unload() {
base.Unload();
isCasting = false;
}
public override void Fire(bool active) {
base.Fire(active);
isCasting = active;
if (active) {
hasSpawnedDagger = false;
imbueEnabled = true;
} else {
if (!GetHeld())
return;
if (handle != null)
DespawnHandle();
GetHeld()?.IntoState<OrbitState>();
}
}
public bool IsGripping() => spellCaster?.ragdollHand?.IsGripping() ?? false;
public void DetectNoGrip() {
// Get hand velocity relative to head
var velocity = spellCaster.ragdollHand.transform.InverseTransformVector(spellCaster.ragdollHand.Velocity())
- Player.currentCreature.ragdoll.headPart.rb.velocity;
// Get angular hand velocity
Vector3 handAngularVelocity = spellCaster.ragdollHand.LocalAngularVelocity();
// Spawn dagger on flick back of hand
if (isCasting && !GetHeld() && velocity.z > 3 && spellCaster.mana.CanConsumeMana(SUMMON_MANA_AMOUNT)) {
spellCaster.mana.ConsumeMana(SUMMON_MANA_AMOUNT);
hasSpawnedDagger = true;
imbueEnabled = false;
controller.SpawnDagger(dagger => {
dagger.SpawnSizeIncrease(spellCaster.ragdollHand);
dagger.transform.position = spellCaster.ragdollHand.PosAboveBackOfHand();
dagger.item.PointItemFlyRefAtTarget(spellCaster.ragdollHand.PointDir(), 1, -spellCaster.ragdollHand.PalmDir());
dagger.PlaySpawnEffect();
dagger.IntoHand(spellCaster.ragdollHand);
});
return;
}
// Pick closest dagger from the orbiting ones
if (isCasting && !GetHeld()
&& (spellCaster.ragdollHand.side == Side.Right ? handAngularVelocity.z < -7 : handAngularVelocity.z > 7)
&& handAngularVelocity.MostlyZ()
&& controller.DaggerAvailable(5)) {
var dagger = controller.GetFreeDaggerClosestTo(spellCaster.ragdollHand.transform.position, 5);
hasSpawnedDagger = true;
imbueEnabled = false;
Catalog.GetData<EffectData>("DaggerSelectFX").Spawn(dagger.transform).Play();
spellCaster.ragdollHand.PlayHapticClipOver(new AnimationCurve(new Keyframe(0f, 0), new Keyframe(1f, 1)), 0.3f);
dagger.IntoHand(spellCaster.ragdollHand);
return;
}
}
public Vector3 GetHandlePosition() => spellCaster.ragdollHand.transform.position
+ GetHandleOffset();
public Vector3 GetHandleOffset() => spellCaster.ragdollHand.PalmDir() * 0.1f
- spellCaster.ragdollHand.PointDir() * 0.05f;
void DespawnHandle() {
handle.GetMainHandle(spellCaster.ragdollHand.otherHand.side).Release();
grabPointFX.Despawn();
handle?.Despawn();
}
public override void UpdateCaster() {
base.UpdateCaster();
if (handle != null) {
handle.rb.useGravity = false;
if (handle.mainHandler == null) {
handle.transform.position = GetHandlePosition();
}
if (!IsGripping() || !isCasting || spellCaster.ragdollHand.grabbedHandle != null)
DespawnHandle();
} else if (isCasting && IsGripping() && !isSpawningHandle && spellCaster.ragdollHand.grabbedHandle == null) {
isSpawningHandle = true;
handleData.SpawnAsync(item => {
handle = item;
grabPointFX = grabPointEffectData.Spawn(handle.transform);
grabPointFX.Play();
handle.GetMainHandle(spellCaster.ragdollHand.side)
.orientations
.Remove(handle.GetMainHandle(spellCaster.ragdollHand.side)
.GetDefaultOrientation(spellCaster.ragdollHand.side));
isSpawningHandle = false;
//Catalog.GetData<EffectData>("SlingshotHandleFX").Spawn(handle.transform);
});
}
if (IsGripping() && GetHeld() && GetHeld().isFullySpawned) {
var dagger = GetHeld();
dagger.IntoState<DefaultState>();
Fire(false);
currentCharge = 0;
spellCaster.isFiring = false;
spellCaster.ragdollHand.Grab(dagger.item.GetMainHandle(spellCaster.ragdollHand.side));
//controller.RunAfter(() => imbueEnabled = true, 0.5f);
}
if (hasSpawnedDagger)
return;
if (!GetHeld() && spellCaster.mana.currentMana > IMBUE_MANA_AMOUNT) {
imbueEnabled = true;
}
if (IsGripping() && isCasting && !spellCaster.ragdollHand.grabbedHandle) {
imbueEnabled = false;
}
if (spellCaster.imbueObjects.Any()) {
var imbuingObjects = spellCaster.imbueObjects
.Where(obj => obj?.colliderGroup?.imbue is Imbue imbue
&& imbue?.spellCastBase is SpellDagger
&& obj?.item?.itemId == itemId
&& (obj?.item.gameObject?.GetOrAddComponent<DaggerBehaviour>()?.CanImbue(spellCaster.ragdollHand) ?? false))
.Select(obj => obj.colliderGroup.imbue);
if (imbuingObjects.Any()) {
var intensity = imbuingObjects.Average(imbue => imbue.energy / imbue.maxEnergy
* Mathf.InverseLerp(0.3f, 0.05f, Vector3.Distance(spellCaster.magic.position, imbue.colliderGroup.transform.position)));
spellCaster.ragdollHand.HapticTick(intensity);
}
}
if (!IsGripping()) {
DetectNoGrip();
}
}
public override void Throw(Vector3 velocity) {
base.Throw(velocity);
var dagger = GetHeld();
if (dagger) {
if (spellCaster.mana.CanConsumeMana(THROW_MANA_AMOUNT)) {
spellCaster.mana.ConsumeMana(THROW_MANA_AMOUNT);
dagger.ThrowForce(velocity * 2, true);
dagger.SpawnThrowFX(velocity);
controller.PlayThrowClip(spellCaster.ragdollHand);
}
}
}
}
}