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Well, I use GitHub issues as backlog tracker so there's lots of 'old issues' here. I take it you need DX12 support for this functionality? Can you explain your scenario a bit more? For offline production, DX11 is sufficient.
I use the texture compress for a model deal tool that based on dx12 before. Of course that the dx11 works fine in my application now. I just want to ask if I could remove the dx11 device and contex from my application someday so that I could have a 'clean' code with dx12 only^-^. It's not important for using.
The DirectCompute BC6H/BC7 codec is only implemented for DirectX 11. To complete DX12 support, the library should have a DirectX 12 version.
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