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CompressGPU is unsupported for DirectX 12 #47

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walbourn opened this issue Feb 1, 2017 · 4 comments
Open

CompressGPU is unsupported for DirectX 12 #47

walbourn opened this issue Feb 1, 2017 · 4 comments
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@walbourn
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walbourn commented Feb 1, 2017

The DirectCompute BC6H/BC7 codec is only implemented for DirectX 11. To complete DX12 support, the library should have a DirectX 12 version.

@pancystar
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It have been 2 years since the problem been submit. Seems that the problem is still not solved^-^.

@walbourn
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Well, I use GitHub issues as backlog tracker so there's lots of 'old issues' here. I take it you need DX12 support for this functionality? Can you explain your scenario a bit more? For offline production, DX11 is sufficient.

@pancystar
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I use the texture compress for a model deal tool that based on dx12 before. Of course that the dx11 works fine in my application now. I just want to ask if I could remove the dx11 device and contex from my application someday so that I could have a 'clean' code with dx12 only^-^. It's not important for using.

@walbourn
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walbourn commented Dec 7, 2021

Implementing this for DX12 should allow the GPU solution to work with WSL on Windows 10 (19044) or later.

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