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Stop all Sounds #207

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team4music opened this issue Jun 16, 2017 · 4 comments
Open

Stop all Sounds #207

team4music opened this issue Jun 16, 2017 · 4 comments

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@team4music
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Greetings, i'm using the Launchpad Mini, sadly i need to write here some questions because there is no official documentation about the software.

  1. Is it possible to stop all sounds with binding it somewhere to a key?
  2. Is it possible to change the setups with a button like A B C D or simlar?

Thanks a lot

@ryanramage
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@team4music I have a launchpad S which uses the same bindings as the launchpad mini. There was a bug in master where stopping all sounds did not work. But the latest commit fixes this.

You'd have to run from the loopdrop source (git checkout && npm i) and it should work

You can use the second button from the left on the top row, or the 🔽 to stop all sounds

@Elemino
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Elemino commented Sep 24, 2017

This has been driving me crazy and I was too embarrassed to ask. I use the Launchpad S. Thank you @ryanramage and to all y'all, keep up the great work!

@wearenifty
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Is there a keyboard binding for this? I have a long sample I'd like to be able to stop at anytime and I can't figure it out.

@mmckegg
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mmckegg commented Oct 28, 2017

@wearenifty I think you are talking about something different from what was discussed above. Pretty sure that @ryanramage was talking about loop clear button (or the backspace key for querty).

That won't stop a oneshot sample from playing. To do that you need to use a choke. If you are using a "triggers" chunk, then you change the choke mode to "Choke all", and then only one sound in the chunk can play at a time. You can create an empty slot, and then trigger this to stop any of the others from playing.

screen shot 2017-10-28 at 5 59 52 pm

It could be nice to add a global choke function somewhere though (or at least targeted choking).

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5 participants