Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

World-Locking #20

Open
kingoftheconnors opened this issue Nov 8, 2018 · 0 comments
Open

World-Locking #20

kingoftheconnors opened this issue Nov 8, 2018 · 0 comments

Comments

@kingoftheconnors
Copy link
Member

It can be slow, but perhaps if a player advances milestone events in one worlds WAY more than another, that world becomes more "active" for the player and the stamina loss in that world will be slower, causing the player to gravitate for a decision.
The stamina bars for the two worlds are always the same amount, but as you pass milestones (little 'checks' in the programming to see how you are doing) the stamina in one world decreases slower, and the other decreases faster. To complete both worlds in one run, you would have to switch between the two as you pass milestones.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant