Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Missing bones when importing from vrca FACS #51

Open
xBri0nc opened this issue Jan 30, 2022 · 3 comments
Open

Missing bones when importing from vrca FACS #51

xBri0nc opened this issue Jan 30, 2022 · 3 comments

Comments

@xBri0nc
Copy link

xBri0nc commented Jan 30, 2022

I've been having a continuous problem with an avatar I'm trying to recover. Basically, I'm trying to add on the dynamic bones for the shader, which is always inconsistent with the vrca FACS avatar. I am also given a message on the bottom saying that the armature scale is not set to 1. Below is a picture of it. If yo ucould tell me if I am doing something wrong or if there is an issue with the PumpinsAvatarTool, it would be greatly appreciated if you can help me in any way. Thank you,
image_2022-01-29_234154

@rurre
Copy link
Owner

rurre commented Jan 30, 2022 via email

@xBri0nc
Copy link
Author

xBri0nc commented Jan 30, 2022

I've downloaded the new version and I'm not getting the error of the armature scale now. I am however getting a message saying that "IndexOutOfRangeException: Index was outside the bounds of the array" and it is still not loading all of the dynamic bones onto the prefab avi. Do you happen to know a fix for it or how I can transfer the missing scripts? Thanks.
image_2022-01-30_154720

@rurre
Copy link
Owner

rurre commented Jan 31, 2022

Looks like vrchat sdk error, not sure what's going on with that

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants