Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

メニュー内で使用する表情の設定について // Setting for expressions used inside the menus. #100

Open
GotoFinal opened this issue Dec 30, 2023 · 3 comments

Comments

@GotoFinal
Copy link
Contributor

こちらの日本語はすべてGPT-4を使用して書かれています。

メニュー内で使用する表情の設定について。

現在、私のすべての表情がゲーム内のメニューに追加されています。これは便利なこともあるのですが、常に必要なわけではないので、それを簡単に無効にするためのトグルスイッチが欲しいです。
また、多くの拳制御ジェスチャーを使用しているため、「アイドル」ジェスチャーの多くのコピーがこのメニューに追加されてしまいます。全体として、メニューを生成する際には重複するものはスキップするべきです。
同時に、全ての拳(拳を握り、Weightが100%の状態)のジェスチャーがメニューに全く表示されていません。

image
image

Currently all my expressions are added to the in-game manu. While this can be useful I don't always need that so I would want a toggle to just disable it.
Additionaly I use many fist-controlled gestures, and this causes a lot of copies of my "Idle" gesture to be added to this menu, overall the duplicates should be just skipped when generating the menu.
At the same time all the fist (with fist pressed, weight at 100%) gestures are not present in the menu at all.

@suzuryg
Copy link
Owner

suzuryg commented Dec 31, 2023

If you want to add specific expressions to the ExMenu, consider adding expression patterns with only default expressions set.
https://suzuryg.github.io/face-emo/docs/optional-functions/emote-lock/#add-an-expression-pattern-for-locking-expressions

Removing duplicate expressions from the "EmoteSelect" menu may be something to consider.

Adding "Fist" expressions to "EmoteSelect" is difficult.
This is because the "Fist" expression with a weight at 0 and a weight of 100 exist on the same state in the AnimatorContoller.
(If you select the "Fist" idle expression in "EmoteSelect" and squeeze the controller trigger, the expression with a weight at 100 will be played.)

@GotoFinal
Copy link
Contributor Author

I see, I've alos found there is a setting to fully remove the menu, ive missed it before with "Generate Emote Select Menu". As I use index controllers with build-in vrchat gesture lock, thats kinda enough for me.

About fist issue.... maybe you could just make second condition using different parameter that you can control, or just generate the animation of fist pressed for the purpose of menu only.

@suzuryg
Copy link
Owner

suzuryg commented Jan 9, 2024

The current implementation of the EmoteSelect menu requires only the addition of ExMenu without adding states or layers.
It's a question of whether I should add more states and layers just to add Fist's facial expressions to the menu...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants