Max's various experiments mostly involving media effects (video, images, audio)
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Updated
Nov 27, 2023 - MATLAB
Max's various experiments mostly involving media effects (video, images, audio)
Simple C++ implementation of a basic Phaser technique.
C++ implementation of audio dsps from MUSI6106 audio software engineering
Audio effect modeling with Deep Learning using Pytorch and synthetic dataset generation with Pedalboard
Il testo, nato dall'esperienza maturata dagli autori, si pone l'obiettivo di introdurre il mondo delle tecnologie, degli strumenti e delle soluzioni tecniche per la realizzazione di applicazioni audio in tempo reale.
A feedback delay network reverb algorithm written with JUCE framework.
Simple C++ implementation of a basic Delay technique. Includes an example usage case.
Implementation of time domain audio effects and sound synthesis algorithms.
[WIP] Audio development tool and library written in Rust 🦀
Simple C++ implementation of the haas technique, with brief explanation.
Effects plugins developed alongside suletta
This is helper (utility) library to implement android audio hal with audioframework (https://github.com/hidenorly/audioframework).
A pitch shifting sheep living in your browser...
A simple web API for adding audio effects (reverb, compression, delay) for audio files and video files
Simple C++ implementation of a basic Soft Clip Distortion technique. Includes an example usage case with a simulated sinusoidal signal.
2018: ATMega1284 Quad Opamp Effects Box: The Stomp Shield for Arduino from Open Music Labs use an Arduino Uno and four opamps as a guitar effects box. Similar to the other ATMega1284 repository that shows how to port the Electrsmash Uno Pedalshield, I have also ported the Open Music Labs Guitar Effects box to the ATMega1284P which has 8 times mo…
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