Shoot as many asteroids as you can to get the highest points. Uses OpenGL, Physics Rendering Engine and C++
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Updated
Nov 27, 2022 - C++
Shoot as many asteroids as you can to get the highest points. Uses OpenGL, Physics Rendering Engine and C++
Self Learning 3d Cars
Unfinished first person shooter using Bullet Physics engine and written in C++
lightweight extendable 3D OpenGl game engine
shallow, but powerful wrapper around pybullet
Researching snakes movement strategies devised with artificial intelligence techniques
The game engine based on OpenGL.
Just playing around with Ogre3d , BulletPhysics and Boost.
Basic OpenGL3 3d Game Engine
Pacman remade on the console, with powerups, ghosts ai and collision mechanics.
An engine for graphics and physics simulation fun.
NULLEngine is my own custom C++ game engine, developed specifically to explore and understand the functionality of contemporary game engine development.
Extensive proof-of-concept simulation using a custom pybullet
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