FLECS port of https://github.com/reworks-org/EnttPong
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Updated
Jun 11, 2024 - C++
FLECS port of https://github.com/reworks-org/EnttPong
...the tiny, tiny, high-energy Entity-Component System!
Winter Rain is an ECS (Entity-Component-System) library developed in C++23. It provides a powerful framework for building scalable and efficient game engines and simulations.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Coire-Ansic is from irish mythology and means "un-dry Cauldron". it has no relation to this project I just thought it sounded funny. This is another Entity Component System with a focus on over templating every possible thing to make the ugliest code you've ever seen.
Pure C# Entity Component System framework
Entity component system
Entity Component System focused on usability and flexibility.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
C# ECS for high performance DoD. C# ORM for .NET with Messaging and Pub-Sub.
Demo projects for Godot, MonoGame and Unity integrating C# ECS Friflo.Engine.ECS
3D engine with modern graphics
2D / 3D Game Engine / Interactive Software Framework with Python / C++ Scripting
3D C++ Game Engine - yet another open source game engine
A tiny bevy-like archetype-style ECS library for dotnet
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