An experiment that allows a user wearing a custom-designed haptic glove to 'feel' virtual objects in a desktop setting using Leap Motion SDK with Unity.
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Updated
May 6, 2018 - C#
An experiment that allows a user wearing a custom-designed haptic glove to 'feel' virtual objects in a desktop setting using Leap Motion SDK with Unity.
Code examples of using UIFeedBackGenerator.
DEV-11008 Lilypad Vibe Board, available from SparkFun Electronics
A View component with Haptic effect support for React Native
Arduino sketch for wearable prototype to assist with colour identification.
Unified API for iOS vibration, written in Swift 5.1, supports iOS 13 - iOS 7
👇 Core Haptics convenience wrapper for SwiftUI to make haptic taps simple
This repository exists for filing issues regarding RGB Haptics to. If you have feature requests or issues you are running into, please don't hesitate to file a bug against this project, and we'll do our best to look into it as soon as possible!
Easy way to use haptic feedback through Taptic Engine in iOS.
Small performance-focused vibrations implementation for the Android platform.
A todo app built with SwiftUI
It would be great to recreate the experience of actually rolling dice in the browser. It would be like marathon Monopoly with your friends. It would be like Vegas 🎲 baby!
SpriteKit and external-display
A basic Flashcard application in SwiftUI
An Arduino project to build a smart walking cane for the blind using ultrasonic sensors and haptic vibration generators
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