Procedual terrain generator with physically based biomes and hydraulic erosion
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Updated
Aug 11, 2020 - C++
Procedual terrain generator with physically based biomes and hydraulic erosion
This script compiles the GDNative library on GNU/Linux for the HeightMap terrain plugin by Zylann https://github.com/Zylann/godot_heightmap_plugin
Some scripts dealing with different map-projection to sample regularized quadratic patches from given real-world heightmap data. The regularized patches can be used to train neural networks (for example GANs))
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
A terrain map visualizer based from height maps using React and three.js
An open world streaming system created in Unity, utilising heightmap data and a chunk-based world system.
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox
Go package for hydraulic erosion simulation across a heightfield
Processing sketch to draw a heightmap in lines + controls to interact with the variables
Abschlussprojekt Computergrafik WiSe21/22
Import heightmaps into Unreal from real world locations using Mapbox
A high performance, editable terrain system for Godot 4.
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