🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
-
Updated
Jun 10, 2024 - C#
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Notes on strategy in Toontown cog-fighting
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
Basic toon shading with OpenGL
This component reads and displays the boiler status values from a rooted Toon thermostat.
Linux multi-toon controller for Toontown-based MMORPGs
🌔 Toon shader for Unity's Universal Render Pipeline.
Asynchronous Python client for the Quby ToonAPI
My shitty shaders and scripts for Unity and VRChat.
This Quickapp retrieves energy consumption, energy production and gas usage from the Toon Energy meter
Add a description, image, and links to the toon topic page so that developers can more easily learn about it.
To associate your repository with the toon topic, visit your repo's landing page and select "manage topics."