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Tracker: v9 GLTF issues #1847

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felixpalmer opened this issue Nov 29, 2023 · 4 comments
Open
2 of 10 tasks

Tracker: v9 GLTF issues #1847

felixpalmer opened this issue Nov 29, 2023 · 4 comments
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@felixpalmer
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felixpalmer commented Nov 29, 2023

Task list for GLTF support in v9

v9.0

v9.1

@felixpalmer felixpalmer self-assigned this Nov 29, 2023
@ibgreen ibgreen mentioned this issue Dec 1, 2023
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@chrisgervang
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Fantastic work bringing gltf into v9 @felixpalmer !
@ibgreen made a passing comment that imageBasedLightingEnvironment might not be used by deck and may not have been ported as a result. Deck has a prop for it that I've used successfully in the past. While not critical, I wanted to call it out in case you weren't aware.

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ibgreen commented Dec 7, 2023

We used to have a showcase example for gltf (currently in examples-wip folder) that did create IBL lighting. @felixpalmer create a new simpler glTF tutorial example

I didn't confirm that IBL didn't work but it required cube textures and I think those are broken right now.

@felixpalmer
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@chrisgervang @ibgreen I've added a task to the list above to include IBL. I have it as lower priority as my primary objective is getting something rendering in deck so we can port the layers that depend on GLTF

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ibgreen commented Dec 11, 2023

Makes sense, I suggest we save our effort and fix this after the texture refactor in #1860 lands.

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