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@ibgreen
It occurs when clear is called, as shown in the following code
import{Framebuffer,Renderbuffer,Texture2D,clear}from'@luma.gl/webgl';// other render passclear(this.gl,{color: true,stencil: true,// depth: false,});
The error was raised when the depth parameter was not specified, and I noticed that when stencil was specified without depth, clearStencil had a value of null
The status related to stencil seems to be set to the depth state, and I am not sure if this is intentional or a bug
https://github.com/visgl/luma.gl/blob/master/modules/webgl/src/classic/clear.ts#L53-L58
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