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Problems with your amazing plugin #3

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luizfcr opened this issue Jul 30, 2020 · 5 comments
Open

Problems with your amazing plugin #3

luizfcr opened this issue Jul 30, 2020 · 5 comments

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@luizfcr
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luizfcr commented Jul 30, 2020

Hello good night, our plugin is amazing, but I'm having a lot of problems like ending a battle, putting new troops and how to make the chars transparent like in your video on youtube, you couldn't create documentation of this plugin, I know that you abandoned him more please don't leave us alone, thanks. thank you very much.

@xuyanwen2012
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Sorry for the late reply, yes this was a very ancient project that I have abandoned maintaining it. However, upon the requests of the community, I will release a newer version of the system for RPG Maker MZ (should be compatible for MV as well) which will address the issue you mentioned and definitely document it well. It should came out a few days after MZ releases. Thank you for your interest!

@luizfcr
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luizfcr commented Aug 19, 2020

Thank you, I will be waiting, if possible answer me here that you made the plugin.

@luizfcr
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luizfcr commented Aug 27, 2020

Hello, how are you? could i ask you for help?
I would like to know how I change the character to the weapons that launch projectiles, and how I change the formation of the army and where I see the notifications because they are in Chinese and I want to put them in Portuguese. Thanks and sorry for the work.

@xuyanwen2012
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Hi,
I have been working on this newer version of the plugin recently at here (Note: Still under development, once it is ready you will see the plugin under dist/MBBS_Core.js). I think instead of me fixing the old code now, I recommend waiting for the newer one. The basic features should be ready in a few days, as I am constantly developing every day right now! I will keep in mind your requests when developing it,

  • I think the way I will handle it is to let every Event that is considered as a "Battler" to call a Plugin Command (like "registerBattler"), and where you can specify what type of unit it is, etc.
  • Alternately, I will also allow spawning the battlers via scripts.
  • There will also be plugin commands to start a battle, or to interrupt a battle. A common event can be triggered when battle ends. etc.

Please let me know from your perspective, what other features do you think I should include?

By the way are you using MV or MZ?

@luizfcr
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luizfcr commented Aug 28, 2020

I'm using the MV, I saw that MZ is still not exporting to APK.
It would be great if your expanded plugin was for MV and MZ.

And about the request for feedback, I am very happy to speak.
It would be good to remove the need for the tile32 folder and leave only that of RTP or even the freedom to do it in parallax.

Easy integration with the 3d plugin.

Easy integration with Pv games items, they have great medieval items, they use 64pixel Char.

Allow the use of giant characters, like dragons that would have a dimension much larger than 48 or 64 pixels, in combat.

create artificial intelligence for enemies through script inputs or plugin commands, so that troops stay put, or patrol a certain area or surrender when they reach a certain hp.

create, enable war for conquest, and not just for the total annihilation of the enemy.

Besides, it is clear that the maintenance of all the resources that you have already used in the versions of the RPG maker.

Thank you very much, and congratulations for the effort you are making for the Indie community. again thank you very much.
God bless.

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