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Hi Yuliang~ I've found a bug when the code execute rndr.set_albedo(texture_image) in scripts/render_batch.py. Be more specfic, the bug happened when the code is trying to set_texture as code glGenerateMipmap(GL_TEXTURE_2D)
No accurate report was shown, only shows:
Pass 'Combine redundant instructions' is not initialized.
Verify if there is a pass dependency cycle.
Required Passes:
Segmentation fault
I wanna know what kind of bug it is, would it effect the result without generate the mipmap here? If this problem is related to the version of my conda env? Could you please show your env with PyOpenGL, Looking for your reply, best regards.
The text was updated successfully, but these errors were encountered:
Hi Yuliang~ I've found a bug when the code execute rndr.set_albedo(texture_image) in scripts/render_batch.py. Be more specfic, the bug happened when the code is trying to set_texture as code
glGenerateMipmap(GL_TEXTURE_2D)
No accurate report was shown, only shows:
I wanna know what kind of bug it is, would it effect the result without generate the mipmap here? If this problem is related to the version of my conda env? Could you please show your env with PyOpenGL, Looking for your reply, best regards.
The text was updated successfully, but these errors were encountered: