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SkeletonHelper is always in front. #28399
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Actually the result is as expected.
As you can see, it does not make sense to handle visibility in context of helpers uniformly. For some helpers like |
To clarify, I expect that the armature should be shown infront of the humanoid, but should not be always infront of anything, because there is no options toggle helper per object, so this is problematic when there're multiple armatures on scene: issues.when.multiple.armatures.mp4 |
This is not an editor specific issue. It happens in normal scenes as well: https://jsfiddle.net/9fowp5L2/ This is a side effect of how skeleton helper is implemented. |
@ycw If you can't suggest a different approach for rendering the helper, I would suggest to close this issue and mark it as |
Ahh, I forgot to link #28421 to this issue 🙏🏻 ... that PR doesn't change the |
Description
bone.infront.mp4
The pointlighthelper and directionallighthelper aren't always in-front, while bounding box helper and armature helper are always in-front, I expected that the behavior should be consistent, but actually dont
Reproduction steps
Code
// code goes here
Live example
Screenshots
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Version
r164
Device
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Browser
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OS
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