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Note: This repo is a fork of Town of Us Reactivated and is currently under development.

Also Note: This mod is NOT for mobile and console versions and is NOT host only either, do not ask for a port or a rewrite.


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Town Of Us but better! (hopefully)

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An Among Us mod that adds a bunch of features!

This mod is a mish mash of code and ideas from different games, mods and forks, mainly from Town Of Salem, Town Of Us Reactivated and The Other Roles. Enjoy the chaos that comes out as a result!

Join our Discord if you have any problems or want to find people to play with!

Check out the mod's wiki for info!

Quick warning: This mod adds a whole LOT of stuff, and is currently not very beginner friendly. I've added a bunch of helpful wiki entries to make the mod easier to understand, but it's still a lot of reading you're going to have to do.


Contents

Contents

Releases

Changelogs

Installation

Differences

Player Layers

Intruders Syndicate Crew Neutrals Game Mode
Ambusher Anarchist Altruist Actor Hunted
Blackmailer Banshee Bastion Amnesiac Hunter
Camouflager Bomber Chameleon Arsonist Runner
Consigliere Collider Coroner Betrayer
Consort Concealer Crewmate Bounty Hunter
Disguiser Crusader Detective Cannibal
Enforcer Drunkard Dictator Cryomaniac
Ghoul Framer Engineer Dracula
Godfather Poisoner Escort Executioner
Grenadier Rebel Mayor Glitch
Impostor Shapeshifter Medic Guardian Angel
Janitor Sidekick Medium Guesser
Mafioso Silencer Monarch Jackal
Miner/Herbalist Spellslinger Mystic Jester
Morphling Stalker Operative Juggernaut
Teleporter Timekeeper Retributionist Murderer
Wraith Warper Revealer Necromancer
Seer Pestilence
Sheriff Phantom
Shifter Plaguebearer
Tracker Serial Killer
Transporter Survivor
Trapper Thief
Vampire Hunter Troll
Veteran Werewolf
Vigilante Whisperer
Modifiers Abilities Objectifiers
Astral Assassin Allied
Bait Button Barry Corrupted
Colorblind Insider Defector
Coward Multitasker Fanatic
Diseased Ninja Linked
Drunk Politician Lovers
Dwarf Radar Mafia
Giant Ruthless Overlord
Indomitable Snitch Rivals
Professional Swapper Taskmaster
Shy Tiebreaker Traitor
VIP Torch
Volatile Tunneler
Yeller Underdog

Game Modes

Custom Game Settings

Mod Info

Credits & Resources

License


Releases

Disclaimer: The mod is not guaranteed to work on the latest versions of Among Us when the game updates.

Among Us Mod Version Download Link
2024.3.5 (s & e) 0.6.6 Download
2023.11.28 (s & e) 0.6.5 Download
2023.11.28 (s & e) 0.6.4 Download
2023.11.28 (s & e) 0.6.3 Download
2023.10.24 (s & e) 0.6.2 Download
2023.10.24 (s & e) 0.6.1 Download
2023.10.24 (s & e) 0.6.0 Download
Older Versions
Among Us Mod Version Download Link
2023.7.12 (s & e) 0.5.4 Download
2023.7.12 (s & e) 0.5.3 Download
2023.7.12 (s & e) 0.5.2 Download
2023.7.12 (s & e) 0.5.1 Download
2023.7.12 (s & e) 0.5.0 Download
2023.7.12 (s & e) 0.4.5 Download
2023.7.12 (s & e) 0.4.4 Download
2023.7.12 (s & e) 0.4.3 Download
2023.7.12 (s & e) 0.4.2 Download
2023.6.13 (s & e) 0.4.1 Download
2023.6.13 (s & e) 0.4.0 Download
2023.3.28 (s & e) 0.3.1 Download
2023.3.28 (s & e) 0.3.0 Download
2023.3.28 (s & e) 0.2.5 Download
2023.3.28 (s & e) 0.2.4 Download
2023.3.28 (s & e) 0.2.3 Download
2023.3.28 (s & e) 0.2.2 Download
2023.3.28 (s & e) 0.2.1 Download
2023.3.28 (s & e) 0.2.0 Download
2023.3.28 (s & e) 0.1.0-dev1 Download
2023.3.28 (s & e) 0.0.4-dev2 Download
2023.3.28 (s & e) 0.0.4-dev1 Download
2023.3.28 (s & e) 0.0.3-dev3 Download
2023.3.28 (s & e) 0.0.3-dev2 Download
2023.3.28 (s & e) 0.0.3-dev1 Download
2023.3.28 (s & e) 0.0.3 Download
2023.3.28 (s & e) 0.0.2dev8.75 Download
2023.3.28 (s & e) 0.0.2dev8.5 Download
2023.3.28 (s & e) 0.0.2dev8 Download
2023.2.28 (s & e) 0.0.2dev7 Download
2023.2.28 (s & e) 0.0.2dev6 Download
2023.2.28 (s & e) 0.0.2dev5 Download
2023.2.28 (s & e) 0.0.2dev4 Download
2023.2.28 (s & e) 0.0.2dev3 Download
2023.2.28 (s & e) 0.0.2dev2 Download
2022.12.14 (s & e) 0.0.1dev19 Download
2022.12.14 (s & e) 0.0.1dev18.5 Download
2022.12.14 (s & e) 0.0.1dev18 Download
2022.12.14 (s & e) 0.0.1dev17 Download
2022.12.14 (s & e) 0.0.1dev16 Download
2022.12.14 (s & e) 0.0.1dev15 Download
2022.12.14 (s & e) 0.0.1dev14 Download
2022.12.14 (s & e) 0.0.1dev13.5 Download
2022.12.14 (s & e) 0.0.1dev13 Download

Player Layers

All layers provide an attack or defense value to the player, which dictates the power of their actions. If the level of attack is higher then the target's defense and the attack is successful, the target will die. Otherwise, the target will live and the attacker's ability will fail. Unless mentioned otherwise, the layers provide no attack or defense.

Crew Roles

Each member has a special ability which determines who’s who and can help weed out the evils. The main theme of this faction is deduction and goodwill. This faction is an uninformed majority meaning they make up most of the players and don't who the other members are. The Crew can do tasks which act like a timer for non-Crew.

Crew Settings

Name Description Type Default
Common Tasks How many common tasks must be assigned Number 2
Long Tasks How many long tasks must be assigned Number 1
Short Tasks How many short tasks must be assigned Number 4
Crew Ghost Tasks Count To Win Dictates whether dead Crew should finish their tasks or not to achieve a task win Toggle True

Altruist

Alignment: Crew (Protective)

Origin: Town Of Us, based off of the original Retributionist in Town Of Salem

The Altruist is capable of reviving dead players. After a set period of time, the player will be revived, if the revival isn't interrupted. Once a player is revived, all evil players will be notified of the revival and will have an arrow pointing towards the revived player. The Altruist sacrifices themselves on the last use of their ability. If the revived player has a Lover and both die together, the Lover is also revived.

Game Options

Name Description Type Default
Target's Body Disappears On Beginning Of Revive Whether the reviving body disappears upon start of the revival Toggle False

Bastion

Alignment: Crew (Killing)

Origin: Town Of Host: The Other Roles

Attack: Powerful

The Bastion can place bombs in vents. Anyone who tries to interact with the bombed vent will die.

Game Options

Name Description Type Default
Bombs Are Removed Upon Kills Toggles whether the bombs in vents are permanent or not. If not, they disappear after killing someone Toggle True

Chameleon

Alignment: Crew (Support)

Origin: Town Of Us

The Chameleon can go invisible to stalk players and see what they do when no one is around.

Coroner

Alignment: Crew (Investigative)

The Coroner gets an alert when someone dies and briefly gets an arrow pointing in the direction of the body. They can autopsy bodies to get some information. The Coroner can then compare that information with players to see if they killed the body or not. They also gets body reports from the bodies they report. The report will include the cause and time of death, the body's faction/role, the killer's faction/role and (according to the settings) the killer's name. The Coroner will not get any information if they report a body when blinded by a Grenadier and framed players will always appear to be the killer.

Game Options

Name Description Type Default
Dead Body Arrow Duration The duration of the arrows pointing to the bodies Time 0.1s
Coroner Gets Roles This dictates whether the Coroner gets the killer's and body's role, otherwise only their factions are revealed Toggle False
Coroner Gets Killer's Name This dictates whether the Coroner gets the killer's name from the report Toggle False
┗ Coroner Gets Killer's Name Under This dictates how old must a body be for the Coroner to get the killer's name Time 1s

Crewmate

Alignment: Crew (Utility)

Origin: Among Us

Just a plain Crew with no abilities and only spawns if all the other roles are taken or set to spawn in Custom mode.

Detective

Alignment: Crew (Investigative)

Origin: Town Of Us, formed from the fusion of Investigator and Detective and removing body reports

The Detective can examine other players for bloody hands and footprints. If the examined player has killed recently, the Detective will be alerted about it. Once examined, the player's footprints will be visible to the Detective. Framed players will always appear to have bloody hands.

Game Options

Name Description Type Default
Bloody Hands Duration How long players remain bloody after a kill Time 10s
Footprint Interval The time interval between two footprints Time 0.15s
Footprint Duration The amount of time that the footprint stays on the ground for Time 10s
Anonymous Footprint When enabled, all footprints are grey instead of the player's colors String Only When Camouflaged

Dictator

Alignment: Crew (Sovereign)

Origin: Better TOS Marshall

The Dictator has no active ability aside from revealing themselves as the Dictator to all players. When revealed, in the next meeting they can pick up to 3 players to be ejected. All 3 players will be killed at the end of the meeting, along with the chosen 4th player everyone else votes on (if any). If any of the 3 killed players happens to be Crew, the Dictator dies with them. The Dictator has no post ejection ability. A revealed Dictator cannot be protected, but can be revived.

Game Options

Name Description Type Default
Dictator Cannot Reveal Round One Self descriptive Toggle True
Dictator Can Dictate After Voting Self descriptive Toggle True
Dictator Can Button Whether the Dictator can call a meeting Toggle True

Engineer

Alignment: Crew (Support)

Origin: Town Of Us

The Engineer can fix sabotages from anywhere on the map and use vents to get across the map easily.

Escort

Alignment: Crew (Support)

Origin: Town Of Salem

The Escort can roleblock players and prevent them from doing anything for a short while.

Mayor

Alignment: Crew (Sovereign)

Origin: Town Of Salem

The Mayor can reveal themselves as the Mayor to other players. Upon doing so, the value of their vote increases. A revealed Mayor cannot be protected, but can be revived.

Game Options

Name Description Type Default
Mayor Votes Count As The additional number of votes that are added to the Mayor's vote Number 2
Mayor Cannot Reveal Round One Self descriptive Toggle True
Mayor Can Button Whether the Mayor can call a meeting Toggle True

Medic

Alignment: Crew (Protective)

Origin: Town Of Us

The Medic can give any player a shield that will grant them Powerful defense. The Medic can choose who they give thier shield to, and can take their shield back if needed. Shielded players have a green ✚ next to their names.

Game Options

Name Description Type Default
Show Shielded Player Who should be able to see who is Shielded String Self
Who Gets Murder Attempt Indicator Who will receive an indicator when someone tries to Kill them String Medic
Shield Breaks On Murder Attempt Whether the Shield breaks when someone attempts to Kill them Toggle True

Medium

Alignment: Crew (Investigative)

Origin: Town Of Us

The Medium can mediate to be able to see ghosts. If the Medium uses this ability, the Medium and the dead player will be able to see each other and communicate with actions from beyond the grave!

Game Options

Name Description Type Default
Reveal Appearance Of Mediate Target Whether the Ghosts will show as themselves, or camouflaged Toggle True
Reveal The Medium To The Mediate Target Whether certain ghosts can see that the Medium is the Medium String No
Who Is Revealed With Mediate Which players are revealed to the Medium String Oldest Dead

Monarch

Alignment: Crew (Sovereign)

Origin: Traitors In Salem King/Town Of Salem 2

Defense: Basic with an alive Knight

The Monarch can appoint players as knights. When the next meeting is called, all knighted players will be announced. Knighted players will have the value of their votes increased. For as long as a Knight is alive, the Monarch gets basic defense. Knighted players have a pinkish red κ next to their names. The Monarch is alerted when a knight dies.

Game Options

Name Description Type Default
Monarch Cannot Knight Round One Self descriptive Toggle True
Knighted Votes Count As The additional number of votes that are added to a knighted player's vote Number 1
Monarch Can Button Whether the Monarch can call a meeting Toggle True
Knights Can Button Whether knighted players can call a meeting Toggle True

Mystic

Alignment: Crew (Auditor)

The Mystic only spawns when there is at least one Neutral (Neophyte) role present in the game. Whenever someone's subfaction is changed, the Mystic will be alerted about it. The Mystic can also investigate players to see if their subfactions have been changed. If the target belongs to a subfaction, or that the target's subfaction is different from the Mystic's (in the case of a converted Mystic), the Mystic's screen will flash red, otherwise it will flash green. It will not, however, work on the Neutral (Neophyte) roles themselves so even people who flashed green might still be evil. Once all subfactions are dead, the Mystic becomes a Seer. Framed players will appear to have their subfactions changed.

Operative

Alignment: Crew (Investigative)

Origin: Town Of Us, formed from the fusion of Town Of Us Spy and Trapper

The Operative can place bugs around the map. When players enter the range of the bug and stay within it for a certain amount of time, they trigger it. In the following meeting, all players who triggered a bug will have their role displayed to the Operative. However, this is done so in a random order, not stating who entered the bug, nor what role a specific player is. The Operative also gains more information when on Admin Table and on Vitals. On Admin Table, the Operative can see the colors of every person on the map. When on Vitals, the Operative is shown how long someone has been dead for.

Game Options

Name Description Type Default
Min Amount Of Time Required For Bug To Trigger How long a player must stay in the bug for it to trigger Time 0s
Bugs Are Removed Each Round Whether the Operative's bugs are removed after each meeting Toggle True
Bug Range The size of each trap Factor 0.25x
Number Of Roles Required To Trigger Bug The number of players that must enter the bug for it to be triggered Number 1
Who Sees Dead Bodies On Admin Which players see dead bodies on the admin map String Nobody
Operative Gets Precise Information Whether the information from the Operative's bugs are more accurate and precise Toggle False

Retributionist

Alignment: Crew (Support)

Origin: Town Of Us Imitator

The Retributionist can mimic dead crewmates. During meetings, the Retributionist can select who they are going to mimic for the following round from the dead. It should be noted the Retributionist can not use all Crew roles and cannot use any Non-Crew role. The cooldowns, limits and everything will be set by the settings for their respective roles.

Game Options

Name Description Type Default
Retributionist Can Mimic After Voting Self descriptive Toggle True

Revealer

Alignment: Crew (Utility)

Origin: Town Of Us Haunter

The Revealer is a dead Crew. Upon finishing all their tasks, the evils, and possibly their roles, will be revealed to all other alive players. However, if the Revealer is clicked they lose their ability to reveal evils and are once again a normal ghost.

Game Options

Name Description Type Default
When Can Revealer Be Clicked The amount of tasks remaining when the Revealer can be clicked Number 5
Tasks Remaining When Revealed The amount of tasks remaining when evils are alerted that the Revealer is nearly finished Number 1
Revealer Reveals Neutrals Whether the Revealer also reveals neutral roles Toggle False
Revealer Reveals Crew Whether the Revealer also Reveals crew roles Toggle False
Revealer Reveals Exact Roles Whether the Revealer also Reveals all roles Toggle False
Who Can Click Revealer Which players can click the Revealer String All

Seer

Alignment: Crew (Investigative)

The Seer only spawns if there are roles capable of changing their initial roles or if there's a Traitor or Fanatic in the game. The Seer can investigate players to see if their role is different from what they started out as. If a player's role has changed, the Seer's screen will flash red, otherwise it will flash green. If all players capable of changing or have changed their initial roles are dead, the Seer becomes a Sheriff. Framed players will appear to have their role changed.

Sheriff

Alignment: Crew (Investigative)

Origin: Town Of Us Seer

The Sheriff can reveal the alliance of other players. Based on settings, the Sheriff can find out whether a player is Good or Evil. The Sheriff's screen will flash green or red depending on the results and settings. Framed players will appear to be evil. Promoted Godfathers and Rebels will not appear to be evil.

Game Options

Name Description Type Default
Neutral Evils Show Up As Evil Neutral Evil roles show up as Red Toggle False
Neutral Killing Show Up As Evil Neutral Killing roles show up as Red Toggle False

Shifter

Alignment: Crew (Support)

Origin: Town Of Us

The Shifter can swap roles with someone, as long as they are a valid Crew. If the shift is unsuccessful or the target is framed, the Shifter dies.

Game Options

Name Description Type Default
Shifted Becomes Dictates what the shift target becomes after getting shifted String Shifter

Tracker

Alignment: Crew (Investigative)

Origin: Town Of Us + The Other Roles

The Tracker can track others during a round. Once they track someone, an arrow is continuously pointing to them, which updates in set intervals.

Game Options

Name Description Type Default
Tracker Arrows Reset Each Round Whether Tracker Arrows are removed after each meeting Toggle False
Arrow Update Interval The time it takes for the arrow to update to the new location of the tracked player Time 5s

Transporter

Alignment: Crew (Support)

Origin: Town Of Salem

The Transporter can swap the locations of two players at will. Being transported plays an animation that's visible to all players and renderers the targets immobile for the duration of the transportation. During the transportation, they can be targeted by anyone, even those of their own team. This means that the Transporter is capable of making evils attack each other.

Game Options

Name Description Type Default
Transporter Can Transport Themselves Self descriptive Toggle False

Trapper

Alignment: Crew (Protective)

Origin: Town Of Salem

Attack: Powerful

The Trapper can build traps and place them on other players. These traps will either register an interacter's role, or attack an attacker. At the start of the next meeting, the Trapper is told whether they attacked someone or not. If not, the Trapper gets a list of roles that interacted with the trapped targets in a random order. Trapped players have a pink ∮ next to their names.

Vampire Hunter

Alignment: Crew (Auditor)

Origin: Town Of Salem

Attack: Unstoppable against Undead only

Defense: Invincible against Undead only

The Vampire Hunter only spawns if there are Undead in the game. They can check players to see if they are an Undead. When the Vampire Hunter finds them, the target is killed. Otherwise they only interact and nothing else happens. When all Undead are dead, the Vampire Hunter turns into a Vigilante. Interacting with a Vampire Hunter as an Undead will force the Vampire Hunter to kill you. Framed players will behave like ann Undead to the Vampire Hunter. The Vampire Hunter knows if they target they actually killed is an Undead or not.

Veteran

Alignment: Crew (Killing)

Origin: Town Of Salem

Attack: Powerful

Defense: Basic when on alert

The Veteran can go on alert. Anyone who interacts with a Veteran on alert will be killed by the Veteran in question.

Vigilante

Alignment: Crew (Killing)

Origin: Town Of Us Sheriff

Attack: Basic

The Vigilante can kill. However, if they kill someone they shouldn't, they instead kill themselves. Framed players are guaranteed to die without the risk of the Vigilante misfiring.

Game Options

Name Description Type Default
Misfire Kills The Target Whether the target is killed if the Vigilante misfires Toggle False
Vigilante Can Kill Again If Target Was Innocent Whether the Vigilante can continue shooting even after getting a shot wrong Toggle False
Vigilante Cannot Shoot Round One Self descriptive Toggle True
How Is The Vigilante Notified Of Their Target's Innocence Whether the Vigilante is notified of their target's innocent upon misfire String Never
How Does Vigilante Die Dictates how does the Vigilante die, should they kill or attempt to kill someone they shouldn't String Immediately

Neutral Roles

Each member of this faction has their own unique way to win, seperate from the other roles in the same faction. The main theme of this faction is free for all. This faction is an uninformed minority of the game, meaning they make up a small part of the crew while not knowing who the other members are. Each role is unique in its own way, some can be helpful, some exist to destroy others and some just exist for the sake of existing.

Neutral Settings

Name Description Type Default
Lights Affect Neutral Vision Whether the lights sabotage affects Neutrals Toggle True
Neutrals Together, Strong Whether Neutrals can win together String Never
Vigilante Kills Neutral Benigns Whether Neutral Benign roles are considered evil for the Vigilante Toggle True
Neutral Killers Have Intruder Vision Whether Neutral (Killing) roles have higher vision or not Toggle False
Neutral Killers Know Each Other If Neutrals can win together, this settings lets Neutral Killers know of each other Toggle False

Actor

Alignment: Neutral (Evil)

Win Condition: Get guessed as a role in their target role list

Attack: Unstoppable

The Actor gets a list of roles at the start of the game. Alternatively, the Actor can pick a player to add their role to the role list and the rest of the role list is filtered and filled. This list of roles depends on which roles are present in the game. The Actor must pretend to be and get guessed as one of the roles in order to win.

Game Options

Name Description Type Default
Actor Can Choose A Target Role Whether the Actor can target a player to try and get guessed as their role Toggle True
Actor Can Button Whether the Actor call a meeting Toggle True
Actor Role List Guess Count How many roles are included within the Actor's pretend list Number 3
Vigilante Kills Actor Whether the Vigilante is able to kill the Actor Toggle False

Amnesiac

Alignment: Neutral (Benign)

Win Condition: Find a dead body, take their role and then win as that role

Origin: Town Of Salem

The Amnesiac is essentially roleless and cannot win without remembering the role of a dead player. When there is only 4 players left, the Amnesiac becomes a Thief.

Game Options

Name Description Type Default
Amnesiac Gets Arrows To Dead Bodies Self descriptive Toggle False
Remember Arrow Appearance Delay The delay of the arrows appearing after the person died Time 5s

Arsonist

Alignment: Neutral (Killing)

Win Condition: Ignite anyone who can oppose them

Origin: Town Of Salem

Attack: Unstoppable

Defense: Basic when up to 2 players are doused

The Arsonist can douse players with gasoline. After dousing, the Arsonist can choose to ignite all doused players which kills all doused players at once. Doused players have an orange Ξ next to their names. Upon igniting, the Arsonist may cremate the body, leaving behind unreportable ash that is visible to all players. The Arsonist has basic defense when they have at most 2 players doused.

Game Options

Name Description Type Default
Ignite Cooldown Removed When Arsonist Is Last Killer Decides whether the Arsonist's Ignite cooldown is reduced to 0s if they happen to be the last killer alive Toggle False
Ignition Ignites All Doused Players One Arsonist igniting ignites all doused players of other Arsonists as well Toggle False
Douse And Ignite Cooldowns Are Linked Decides whether the Arsonist's cooldowns are linked so that dousing resets ignition and vice versa Toggle False
Ignition Cremates Bodies Ignited players have their bodies burnt away, leaving behind unreportable ash Toggle False

Betrayer

Alignment: Neutral (Proselyte)

Win Condition: Kill anyone who opposes the faction they defected to

Attack: Basic

The Betrayer is a simple killer, who appears after a turned Traitor/Fanatic was the only member of their new faction remaning. This role does not spawn directly.

Bounty Hunter

Alignment: Neutral (Evil)

Win Condition: Find and kill thier target

Attack: Unstoppable

The Bounty Hunter is assigned a target as the start of the game. Alternatively, the Bounty Hunter can request a target from someone. That someone must pick a target with the next two rounds, or else they will become the Bounty Hunter's target instead. Every meeting, the Bounty Hunter is given clue to who their target might be. They do not know who the target is and must find them via a series of clues and limited guesses. Upon finding their target within the set amount of guesses, the guess button becomes a kill button. The Bounty Hunter's target always knows that there is a bounty on their head. If the Bounty Hunter is unable to find their target within the number of guesses or their target dies not by the Bounty Hunter's hands, the Bounty Hunter becomes a Troll. The target has a red Θ next to their names.

Game Options

Name Description Type Default
Bounty Hunter Can Indirectly Pick Their Own Target Whether the Bounty Hunter can choose a player to pick a target for them Toggle False
Vigilante Kills Bounty Hunter Whether the Vigilante is able to kill the Bounty Hunter Toggle False

Cannibal

Alignment: Neutral (Evil)

Win Condition: Eat a certain number of bodies

Origin: The Other Roles Vulture

The Cannibal can eat the body which wipes it away, like the Janitor.

Game Options

Name Description Type Default
Bodies Needed To Win Self descriptive Number 5 or changes to half the lobby size if not enough players
Cannibal Gets Arrows Whether the Cannibal has arrows pointing to dead bodies Toggle False
Hunger Arrow Appearance Delay The delay of the arrows appearing after the person died Time 5s
Vigilante Kills Cannibal Whether the Vigilante is able to kill the Cannibal Toggle False

Cryomaniac

Alignment: Neutral (Killing)

Win Condition: Freeze anyone who can oppose them

Attack: Unstoppable

Defense: Basic when up to 2 players are doused

The Cryomaniac can douse players in coolant and freeze them similar to the Arsonist's dousing in gasoline and ignite. Freezing players does not immediately kill doused targets, instead when the next meeting is called, all currently doused players will die. When the Cryomaniac is the last killer or when the final number of players reaches a certain threshold, the Cryomaniac may also directly kill. Doused players have a purple λ next to their names. The Cryomaniac has basic defense when they have at most 2 players doused.

Game Options

Name Description Type Default
Freezing Freezes All Doused Players One Cryomaniac freezing freezes all doused players of other Cryomaniacs as well Toggle False
Cryomaniac Can Kill Normally When Last Killer Whether the Cryomaniac is able to kill players directly if they happen to be the last evil alive Toggle False

Dracula

Alignment: Neutral (Neophyte)

Win Condition: Convert or kill anyone who can oppose them

Attack: Basic

The Dracula is the only Undead that spawns in. The Dracula is the leader of the Undead who can convert others into an Undead. If the target cannot be converted, they will be attacked instead. The Dracula must watch out for the Vampire Hunter as attempting to convert them will cause the Vampire Hunter to kill the Dracula. Members of the Undead have a grey γ next to their names.

Game Options

Name Description Type Default
Undead Can Vent Toggles the Undead's ability to vent, overriding their role's vent settings Toggle False
Alive Undead Count Limits the number of Undead that can be alive, attempting to convert players after this limit has been reached will kill the target player Number 3

Executioner

Alignment: Neutral (Evil)

Win Condition: Live (or die according to the settings) to see their target get ejected

Origin: Town Of Salem

Attack: Unstoppable

The Executioner has no abilities and instead must use gas-lighting techniques to get their target ejected. The Executioner's target, by default, is always non-Crew Sovereign Crew. Alternatively, the Executioner can pick their own target to try and eject. Once their target is ejected, the Executioner can doom those who voted for their target. If their target dies before getting ejected, the Executioner turns into a Jester. Targets have a grey § next to their names.

Game Options

Name Description Type Default
Executioner Can Pick Their Own Target Whether the Executioner can choose a player to be ejected Toggle False
Executioner Can Button Whether the Executioner can call a meeting Toggle True
Target Knows Executioner Exists Whether the Executioner's target knows that they have an Executioner for them Toggle False
Executioner Knows Target's Role Whether the Executioner knows their target's role Toggle False
Target Ejection Reveals Existence Of Executioner Decides if the target is ejected, it will reveal the fact that they were an Executioner's target Toggle False
Executioner Can Win After Death Decides if the Executioner can still win if their target has been ejected after they died Toggle False
Vigilante Kills Executioner Whether the Vigilante is able to kill the Executioner Toggle False

Glitch

Alignment: Neutral (Killing)

Win Condition: Neutralise anyone who can oppose them

Origin: Town Of Us

Attack: Basic

Defense: Powerful when hacking

The Glitch can mimic someone, which results in them looking exactly like the other person. They can kill normally. The Glitch can also hack a player, rendering them unable to use their ability or perform tasks and disabling their defense while gaining Powerful defense in return.

Guardian Angel

Alignment: Neutral (Benign)

Win Condition: Have their target live to see the end of the game

Origin: Town Of Salem

The Guardian Angel more or less aligns themselves with the faction of their target. Alternatively, the Guardian Angel can pick their own target to protect. The Guardian Angel will win with anyone as long as their target lives to the end of the game, even if their target loses. If the Guardian Angel's target dies, they become a Survivor. Targets have a white ★ and a white η when protected next to their names. The Guardian Angel provides Powerful defense to their target when protecting.

Game Options

Name Description Type Default
Guardian Angel Can Pick Their Own Target Whether the Guardian Angel can choose a player to be protected Toggle False
Show Protected Player Who should be able to see who is Protected String Self
Target Knows Guardian Angel Exists Whether the Guardian Angel's Target knows they have a Guardian Angel Toggle False
Guardian Angel Can Protect After Death Whether the Guardian Angel can continue to protect their target if they happen to die Toggle False
Guardian Angel Knows Target's Role Whether the Guardian Angel knows their target's role Toggle False

Guesser

Alignment: Neutral (Evil)

Win Condition: Guess their target's role

Attack: Unstoppable

The Guesser has no abilities aside from guessing only their target. Every meeting, the Guesser is told a hint regarding their target's role. If the target dies not by the Gusser's hands, the Guesser becomes an Actor with the target role list that of their target's role. Upon guessing their target, the Guesser can freely guess anyone. Targets have a beige π next to their names.

Game Options

Name Description Type Default
Guesser Can Pick Their Own Target Whether the Guesser can choose a player to be guessed Toggle False
Guesser Can Button Whether the Guesser can call a meeting Toggle True
Target Knows Guesser Exists Whether the Guesser's target knows that they have a Guesser Toggle False
Guesser Can Guess Multiple Times Whether the Guesser's can attempt to guess their target multiple times in a single meeting Toggle False
Guesser Can Guess After Voting Whether the Guesser's can continue guessing their target after voting Toggle False
Vigilante Kills Guesser Whether the Vigilante is able to kill the Guesser Toggle False

Jackal

Alignment: Neutral (Neophyte)

Win Condition: Bribe the crew into joining their side and eliminate any threats

Origin: Better TOS

Attack: Basic

The Jackal is the leader of the Cabal. They spawn in with 2 recruits at the start of the game. One of the recruits is the "good" one, meaning they are Crew or Neutral (Benign). The other is the "evil" recruit, who can be either Intruder, Syndicate or Neutral (Killing) or (Harbinger). When both recruits die, the Jackal can then recruit another player to join the Cabal and become the backup recruit. If the target happens to be a member of a rival subfaction, they will be attacked instead. Members of the Cabal have a dark grey $ next to their names.

Game Options

Name Description Type Default
Recruits Can Vent Toggles the Recruited's ability to vent, overriding their role's vent settings Toggle False

Jester

Alignment: Neutral (Evil)

Win Condition: Get ejected

Origin: Town Of Salem

Attack: Unstoppable

The Jester has no abilities and must make themselves appear to be evil to the Crew and get ejected. After getting ejected, the Jester can haunt those who voted for them, killing them from beyond the grave.

Game Options

Name Description Type Default
Jester Can Button Whether the Jester can call a meeting Toggle True
Ejection Reveals Existence Of Jester Decides if the Jester is ejected, it will reveal the fact that they were a Jester Toggle False
Vigilante Kills Jester Whether the Vigilante is able to kill the Jester Toggle False

Juggernaut

Alignment: Neutral (Killing)

Win Condition: Assault anyone who can oppose them

Origin: Town Of Us + Town Of Salem

Attack: Starts with Basic, Ends with Unstoppable

Defense: Basic with at least 3 kills

The Juggernaut's kill cooldown decreases with every kill they make. When they reach a certain number of kills, the kill cooldown no longer decreases and instead gives them other buffs, like bypassing protections. The Juggernaut's kill power increases with each kill and caps at Unstoppable.

Game Options

Name Description Type Default
Assault Bonus By how much the Juggernaut's assault cooldown decreases Time 5s

Murderer

Alignment: Neutral (Killing)

Win Condition: Murder anyone who can oppose them

Attack: Basic

Defense: Basic

The Murderer is a simple Neutral Killer with no special abilities. The only role that has both passive defense and attack.

Necromancer

Alignment: Neutral (Neophyte)

Win Condition: Bring the dead to their side and gain a majority

Origin: Partly Town Of Us

Attack: Basic

The Necromancer is essentially an evil Altruist. They can resurrect dead players and make them join the Necromancer's team, the Reanimated. There is a limit to how many times can the Necromancer can kill and resurrect players. Reviving someone with a Lover when both lovers die will revive that Lover too. The Necromancer cannot revive the same person twice. Members of the Reanimated have a dark pink Σ next to their names.

Game Options

Name Description Type Default
Resurrect Cooldown Increases Toggles whether the Necromancer's Resurrect cooldown increases each use Toggle True
┗ Resurrect Cooldown Increases By The increase on the Necromancer's Resurrect cooldown with each use Time 5s
Sacrifice Cooldown Increases Toggles whether the Necromancer's sacrifice cooldown increases each use Toggle True
┗ Sacrifice Cooldown Increases By The increase on the Necromancer's sacrifice cooldown with each use Time 5s
Sacrifice And Resurrect Cooldowns Are Linked Decides whether the Necromancer's cooldowns are linked so that killing resets resurrection and vice versa Toggle False
Resurrect Duration The time it takes for the Necromancer to resurrect a dead body Time 10s
Target's Body Disappears On Beginning Of Resurrect Whether the dead body of the player the Necromancer is resurrecting disappears upon resurrection Toggle False
Reanimated Can Vent Toggles the Reanimated's ability to vent, overriding their role's vent settings Toggle False

Pestilence

Alignment: Neutral (Apocalypse)

Win Condition: Obliterate anyone who can oppose them

Origin: Town Of Salem

Attack: Unstoppable

Defense: Invincible

When Pestilence first emerges, every player is given one stack of a deadly plague. For every time a player interacts with someone, they will give their target a stack of the deadly plague. However, targetting Pestilence will give the interactor a stack instead. If a player gets 3 or more stacks, they succumb to the disease. Pestilence can spread the disease directly to a player, overriding their stacks and directly giving their target 4 stacks, kill them instantly. Stacks cannot be spread to Neutral (Harbinger) or (Apocalypse) roles. Stacks on players are denoted by a dark grey 米 in their names.

Game Options

Name Description Type Default
Pestilence Can Spawn Directly Dictates whether Pestilence can appear even if no one is infected Toggle False
Pestilence Transformation Alerts Everyone Dictates whether everyone is alerted when the Plaguebearer turns into Pestilence Toggle False

Phantom

Alignment: Neutral (Proselyte)

Win Condition: Finish your tasks without getting clicked or having the game end

Origin: Ottomated

The Phantom spawns when a Neutral player dies withouth accomplishing their objective. They become half-invisible and have to complete all their tasks without getting clicked on to win.

Game Options

Name Description Type Default
Tasks Remaining When Phantom Can Be Clicked The amount of tasks remaining when the Phantom Can Be Clicked Number 5
Players Are Alerted When Phantom Is Clickable Whether players are alerted to the Phantom's existence and clickability Toggle False

Plaguebearer

Alignment: Neutral (Harbinger)

Win Condition: Infect everyone and turn into Pestilence or live to the end by killing off anyone who can oppose them

Origin: Town Of Salem

Defense: Basic for as long as half the players are infected

The Plaguebearer can infect other players. Once infected, the infected player can go and infect other players via interacting with them. Once all players are infected, the Plaguebearer becomes Pestilence. Infected players have a pale lime ρ next to their names.

Serial Killer

Alignment: Neutral (Killing)

Win Condition: Stab anyone who can oppose them

Origin: Town Of Us Werewolf

Attack: Powerful

Defense: Basic on bloodlust

Although the Serial Killer has a kill button, they can't use it unless they are in Bloodlust. Once the Serial Killer is in bloodlust they gain the ability to kill. However, unlike most killers, their kill cooldown is really short for the duration of the bloodlust. The Serial Killer gets Basic defense when in bloodlust.

Survivor

Alignment: Neutral (Benign)

Win Condition: Live to see the end of the game

Origin: Town Of Salem

Defense: Basic when vesting

The Survivor wins by simply surviving. They can vest which makes them immortal for a short duration. Vesting Survivors have a yellow υ next to their names.

Thief

Alignment: Neutral (Benign)

Win Condition: Kill a killer and win as their role

Origin: The Other Roles

Attack: Powerful

The Thief can kill players to steal their roles. The player, however, must be a role with the ability to kill otherwise the Thief will die. After stealing their target's role, the Thief can now win as whatever role they have become. The Thief can also guess players in-meeting to steal their roles.

Game Options

Name Description Type Default
Thief Assigns Thief Role To Target Whether the Thief completely steals their target's role or just copies it Toggle False
Thief Can Guess To Steal Roles Self descriptive Toggle True
Thief Can Guess After Voting Self descriptive Toggle True

Troll

Alignment: Neutral (Evil)

Win Condition: Get killed

Origin: SocksFor1

Attack: Unstoppable

The Troll just wants to be killed, but not ejected. The Troll can "interact" with players. This interaction does nothing, it just triggers any interaction sensitive roles like Veteran and Pestilence. Killing the Troll makes the Troll kill their killer.

Werewolf

Alignment: Neutral (Killing)

Win Condition: Maul anyone who can oppose them

Attack: Powerful

Defense: Basic when not attacking

The Werewolf can kill all players within a certain radius. The Werewolf cannot attack on the first and third rounds, but gets Basic defense in exchange.

Game Options

Name Description Type Default
Maul Radius How far must a player be to survive a Werewolf's attack Factor 1x

Whisperer

Alignment: Neutral (Neophyte)

Win Condition: Persuade others into joining the cult

Origin: Partly Town Of Us

Attack: Basic

The Whisperer can whisper to all players within a certain radius. With each whisper, the chances of bringing someone over to the Whisperer's side increases till they do convert. Members of the Sect have a pink Λ next to their names.

Game Options

Name Description Type Default
Whisper Cooldown Increases Toggles whether the Whisperer's whisper cooldown increases each use Time 5s
┗ Whisper Cooldown Increases By The increase on the Whisperer's whisper cooldown with each use Time 5s
Whisper Rate The inital rate for each whisper Percentage 5%
Whisper Rate Decreases Toggles whether the Whisperer's whisper rate decreases each use Toggle True
┗ Whisper Rate Decreases By The decrease on the Whisperer's whisper rate with each use Percentage 5%
Whisper Radius How far a player must be to avoid a whisper Factor 1x
Persuaded Can Vent Toggles the Persuaded's ability to vent, overriding their role's vent settings Toggle False

Intruder Roles

Each member of this faction has the ability to kill alongside an ability pertaining to their role. The main theme of this faction is destruction and raw power. This faction is an informed minority meaning they make up a tiny fraction of the crew and know who the other members are. All members can sabotage to distract the Crew from their tasks. All Intruders deal a Basic attack when killing.


Intruder Settings

Name Description Type Default
Intruder Count How many Intruders can spawn Number 1
Intruders Can Sabotage Self descriptive Toggle True
Dead Intruders Can Sabotage Self descriptive Toggle False

Ambusher

Alignment: Intruder (Killing)

Attack: Basic

The Ambusher can temporarily force anyone to go on alert, killing anyone who interacts with the Ambusher's target. Attacks via ambush deal a Basic attack to the interactor. Ambushers also give their targets Powerful defense.


Game Options

Name Description Type Default
Ambusher Can Ambush Teammates Dictates whether the Ambusher can target teammates, while also being able to kill them Toggle False

Blackmailer

Alignment: Intruder (Concealing)

Origin: Town Of Salem

The Blackmailer can blackmail people. Blackmailed players cannot speak during the next meeting and have a green Φ next to their names.

Game Options

Name Description Type Default
Blackmailer Can Read Whispers Self descriptive Toggle False
Blackmailer Can Blackmail Teammates Self descriptive Toggle False
Blackmail Is Revealed To Everyone Self descriptive Toggle False

Camouflager

Alignment: Intruder (Concealing)

Origin: Town Of Us

The Camouflager can camouflage all players at once, turning them all grey and anonymous.

Game Options

Name Description Type Default
Camouflage Hides Size Whether the camouflage can change a player's size to match that of the other players Toggle False
Camouflage Hides Speed Whether the camouflage can change a player's speed to match that of the other players Toggle False

Consigliere

Alignment: Intruder (Support)

Origin: Town Of Salem

The Consigliere can reveal people's roles. They cannot guess those they revealed for obvious reasons.

Game Options

Name Description Type Default
Info That Consigliere Sees Decides what the Consigliere gets as a result of checking someone String Role

Consort

Alignment: Intruder (Support)

Origin: Town Of Salem

The Consort can roleblock players and prevent them from doing anything for a short while. They behave just like an Escort but the Consort can roleblock from any range.

Disguiser

Alignment: Intruder (Deception)

Origin: Partly Town Of Salem

The Disguiser can disguise other players. At the beginning of each, they can choose someone to measure. They can then disguise the next nearest person into the measured person for a limited amount of time after a short delay.

Game Options

Name Description Type Default
Disguise And Measure Cooldowns Are Linked Decides whether the Disguiser's cooldowns are linked so that measuring resets disguises and vice versa Toggle False
Disguise Targets Who can be disguised by the Disguiser String Everyone

Enforcer

Alignment: Intruder (Killing)

Attack: Powerful via bomb/Basic via indirect kill

The Enforcer can plant bombs on players. After a short while, their target will be alerted to the bomb's presence and must kill someone to get rid of it. If they fail to do so within a certain time limit, the bomb will explode, killing everyone within its vicinity. Bombs explosions deal Powerful attacks to all victims and a bombed player will deal a Basic attack to their target.

Game Options

Name Description Type Default
Enforce Explosion Radius Self descriptive Factor 0.25m

Ghoul

Alignment: Intruder (Utility)

Origin: Partly The Other Roles Witch

The Ghoul is a dead Intruder. Every round, the Ghoul can mark a player for death. All players are told who is marked and the marked player will die at the end of the next meeting. The only way to save a marked player is to click the Ghoul that marked them. Marked players have a yellow χ next to their names.

Godfather

Alignment: Intruder (Head)

The Godfather can only spawn in 3+ Intruder games. They can choose to promote a fellow Intruder to Mafioso. When the Godfather dies, the Mafioso becomes the new Godfather and has lowered cooldowns.

Game Options

Name Description Type Default
Cooldown Bonus How much do the cooldowns decrease by upon promotion to Godfather Factor 0.75x

Grenadier

Alignment: Intruder (Concealing)

Origin: Town Of Polus

The Grenadier can throw flash grenades which blinds nearby players. However, a sabotage and a flash grenade can not be active at the same time.

Game Options

Name Description Type Default
Flash Radius How wide the flash radius is Factor 1x
Indicate Flashed Players Whether the Grenadier can see who has been flashed Toggle False

Impostor

Alignment: Intruder (Utility)

Origin: Among Us

Just a plain Intruder with no abilities and only spawns if all the other roles are taken or set to spawn in Custom mode.

Janitor

Alignment: Intruder (Concealing)

Origin: Fusion of Town Of Us Janitor and Undertaker

The Janitor can drag, drop and clean up bodies. Both their Kill and Clean ability usually have a shared cooldown, meaning they have to choose which one they want to use.

Game Options

Name Description Type Default
Janitor Has Lower Clean Cooldown When Solo Self descriptive Toggle False
Kill And Clean Cooldowns Are Linked Decides whether the Janitor's cooldowns are linked so that killing resets cleaning and vice versa Toggle True
Drag Speed How fast will the Janitor become when dragging a body Factor 0.5x

Mafioso

Alignment: Intruder (Utility)

The Mafioso is promoted from a non-Godfather Intruder role. The Mafioso by themself is nothing special, but when the Godfather dies, the Mafioso becomes the new Godfather. As a result, the new Godfather has a lower cooldown on all of their original role's abilities.

Miner/Herbalist

Alignment: Intruder (Support)

Origin: Town Of Us

The Miner can create new vents. These vents only connect to each other, forming a new passageway. On the Fungle map, the Miner is named Herbalist for consistency.

Morphling

Alignment: Intruder (Deception)

Origin: Town Of Us

The Morphling can morph into another player. During the round, they can choose someone to sample. They can then morph into the sampled person at any time for a limited amount of time.

Game Options

Name Description Type Default
Morph And Sample Cooldowns Are Linked Decides whether the Morphling's cooldowns are linked so that morphing resets sampling and vice versa Toggle False

Teleporter

Alignment: Intruder (Support)

Origin: Town Of Us Escapist

The Teleporter can mark a location which they can then teleport to later.

Game Options

Name Description Type Default
Teleport And Mark Cooldowns Are Linked Decides whether the Teleporter's cooldowns are linked so that marking resets teleportation and vice versa Toggle False

Wraith

Alignment: Intruder (Deception)

Origin: Town Of Us Swooper

The Wraith can temporarily turn invisible.

Syndicate Roles

Each member of this faction has a special ability and then after a certain number of meetings, can also kill. The main theme of this faction is chaos. This faction is an informed minority meaning they make up a tiny fraction of the crew and know who the other members are. After a certain number of meetings, the Syndicate can retreive the "Chaos Drive" which gives the holder the ability to kill (if they couldn't already) while also enhancing their existing abilities. Chaos Drive holders deal a Basic attack to targets.

Syndicate Settings

Name Description Type Default
Syndicate Count How many Syndicate can spawn Number 1
Syndicate Replaces Intruders Self descriptive Toggle False
Chaos Drive Timer How many meetings must pass before the Chaos Drive is handed out Number 3
Chaos Drive Is Global The Chaos Drive is handed out to every member of the Syndicate rather than only one Toggle False

Anarchist

Alignment: Syndicate (Utility)

Attack: Basic

Just a plain Syndicate with no abilities and only spawns if all the other roles are taken or set to spawn in Custom mode. Its only benefit is its ability to kill from the beginning of the game.


Banshee

Alignment: Syndicate (Utility)

The Banshee is a dead Syndicate. The Banshee can block every non-Syndicate player every once in a while. This role cannot get the Chaos Drive.


Bomber

Alignment: Syndicate (Killing)

Attack: Powerful

The Bomber can place a bomb which can be remotely detonated at any time. Anyone caught inside the bomb's radius at the time of detonation will be killed. Only the latest placed bomb will detonate, unless the Bomber holds the Chaos Drive, with which they can detonate all bombs at once. Bomb detonation deals a Powerful attack to victims.

Game Options

Name Description Type Default
Bomb Radius The bomb's radius Distance 0.25m
Chaos Drive Bomb Radius Increase By how much does the range of the bomb increase Distance 0.1m
Bomb and Detonate Cooldowns Are Linked Decides whether the Bomber's cooldowns are linked so that detonating resets placing and vice versa Toggle False
Bombs Are Cleared Every Meeting Self descriptive Toggle False
Bombs Detonate When A Meeting Is Called Self descriptive Toggle False

Concealer

Alignment: Syndicate (Disruption)

The Concealer can make a player invisible for a short while. With the Chaos Drive, this applies to everyone.

Game Options

Name Description Type Default
Concealer Can Conceal Teammates Self descriptive Toggle False

Crusader

Alignment: Syndicate (Killing)

Attack: Powerful via radial crusade/Basic via indirect attack

The Crusader can temporaily force anyone to go on alert, killing anyone who interacts with the Crusader's target. With the Chaos Drive, attempting to interact with the Crusader's target will cause the target to kill everyone within a certain range, including the target themselves. Crusades give the target Powerful defense and attack interactors with a Basic attack. A Radial crusade attack via the Chaos Drive deals a Powerful attack to all victims.

Game Options

Name Description Type Default
Chaos Drive Crusade Radius By how much does the range of the charged up crusade effect have Distance 0.1m
Crusader Can Crusade Teammates Dictates whether the Crusader can target teammates, while also being able to kill them Toggle False

Collider

Alignment: Syndicate (Killing)

Origin: Partly Las Monjas YinYanger

Attack: Powerful

The Collider can mark players as positive and negative. If these charged players come within a certain distance of each other, they will die together. With the Chaos Drive, the Collider can charge themselves to collide with the other charged players. This only kills the charged victim. The range of collision also increases with the Chaos Drive. Collisions deal a Powerful attack to charged targets.

Game Options

Name Description Type Default
Collide Radius How much distance must be between the charged players for them to survive Distance 1m
Chaos Drive Collide Radius Increase How much does the collide distance increase by upon receiving the Chaos Drive Distance 1m
Set Charge Cooldowns Are Linked Decides whether the Collider's positive and negative button cooldowns are linked Toggle False
Collision Resets Charge Cooldowns Decides whether the Collider's positive and negative button cooldowns are reset when a successful collision happens Toggle False

Drunkard

Alignment: Syndicate (Disruption)

The Drunkard can reverse a player's controls for a short while. With the Chaos Drive, this applies to everyone.



Game Options

Name Description Type Default
Syndicate Are Immune To Confuse Self descriptive Toggle False

Framer

Alignment: Syndicate (Disruption)

Origin: Partly Town Of Salem

The Framer can frame players, making them appear to be evil or have wrong results. This effects lasts as long as the Framer is alive. With the Chaos Drive, the Framer can frame players within a certain radius. Framed will have their results altered to investigative roles and allows them to die to killers like Vigilante and Assassin easily and have a cyan ς next to their names.

Game Options

Name Description Type Default
Chaos Drive Frame Radius How much distance must be between the players to not be framed Distance 1m

Poisoner

Alignment: Syndicate (Killing)

Origin: Town Of Us

Attack: Basic

The Poisoner can poison a player instead of killing them. When they poison a player, the poisoned player dies either upon the start of the next meeting or after a set duration. With the Chaos Drive, the Poisoner can poison a player from anywhere. Poisoned players are dealt a Basic attack astrally.

Rebel

Alignment: Syndicate (Power)

The Rebel can only spawn in 3+ Syndicate games. They can choose to promote a fellow Syndicate to Sidekick. When the Rebel dies, the Sidekick becomes the new Rebel and has lowered cooldowns. With the Chaos Drive, the Rebel's gains the improved abilities of their former role.

Game Options

Name Description Type Default
Cooldown Bonus How much do the cooldowns decrease by upon promotion Factor 0.75x

Shapeshifter

Alignment: Syndicate (Disruption)

The Shapeshifter can swap the appearances of 2 players. With the Chaos Drive, everyone's appearances are suffled.



Game Options

Name Description Type Default
Shapeshifter Can Shapeshift Teammates Self descriptive Toggle False

Sidekick

Alignment: Syndicate (Utility)

Attack: Basic

The Sidekick is promoted from a non-Rebel Syndicate role. The Sidekick by themselves is nothing special, but when the Rebel dies, the Sidekick becomes the new Rebel. As a result, the new Rebel has a lower cooldown on all of their original role's abilities.

Silencer

Alignment: Syndicate (Disruption)

Origin: Better TOS Banshee

The Silencer can silencer people. Silenced plaeyrs cannot see the messages being sent by others but can still talk. Other players can still talk but can't get their info through to the silenced player. With the Chaos Drive, silence prevents everyone except for the silenced player from talking. Silencer players have a pale green 乂 next to their names.

Game Options

Name Description Type Default
Silencer Can Read Whispers Self descriptive Toggle False
Silencer Can Silence Teammates Self descriptive Toggle False
Silence Is Revealed To Everyone Self descriptive Toggle False

Spellslinger

Alignment: Syndicate (Power)

Origin: Town Of Salem Hex Master

The Spellslinger is a powerful role who can cast curses on players. When all non-Syndicate players are cursed, the game ends in a Syndicate victory. With each spell cast, the spellbind cooldown increases. This effect is negated by the Chaos Drive. Spelled players have a blue ø next to their names during a meeting.

Game Options

Name Description Type Default
Spellbind Cooldown Increases By By how much does the cooldown increase with each curse cast Time 5s

Stalker

Alignment: Syndicate (Support)

The Stalker is a buffed Tracker with no update interval. With the Chaos Drive, the arrows are no longer affected by camouflages and all players instantly have an arrow pointing at them.


Timekeeper

Alignment: Syndicate (Disruption)

Origin: Reworked Town Of Us Time Lord

The Timekeeper can control time. Without the Chaos Drive, the Timekeeper can freeze time, making everyone unable to move and with it, the Timekeeper rewinds players instead.

Game Options

Name Description Type Default
Syndicate Are Immune To Freeze Self descriptive Toggle False
Syndicate Are Immune To Rewind Self descriptive Toggle False

Warper

Alignment: Syndicate (Support)

Origin: Partly Town Of Us Disperser

The Warper can teleport a player to another player. With the Chaos Drive, the Warper teleports everyone to random positions on the map. Warping a player makes them unable to move and play an animation. During warping, they can be targeted by anyone, opening up the possibility of team killing.

Game Options

Name Description Type Default
Warper Can Warp Themselves Self descriptive Toggle False

Game Mode Roles

Each role within this group only spawns in certain game modes and come with their own special interactions with the game.

Hunted

Game Mode: Hide And Seek

Win Condition: Finish tasks with the other Hunted before the Hunters kill or convert all of them

The Hunted is one of the two roles that spawn in this mod's version of Hide And Seek. The Hunted has no active abilities and just has a higher vision than the Hunters and might be able to chat.

Hunter

Game Mode: Hide And Seek

Win Condition: Kill or convert all of the Hunted

Attack: Basic

The Hunter is one of the two roles that spawn in this mod's version of Hide And Seek. The Hunter can kill Hunted, or convert them to Hunters. The Hunters also have a higher run speed than Hunters but can barely see in exchange. All attempts at killing deal a Basic attack.

Runner

Game Mode: Task Race

Win Condition: Finish tasks before the others

The Runner is a role that only spawns in the Task Race game mode. It has no abilities and just ends the game when they are the first to finish.



Objectifiers

Objectifiers are basically a second objective for the player. They can either choose to win the regular way, or win via their Objectifier's condition.

Allied

Applied To: Neutral (Killing)

Win Condition: Win with whichever faction they are aligned with

Symbol: ζ

An Allied Neutral Killer now sides with either the Crew, Intruders or the Syndicate. In the case of the latter two, all faction members are shown who is their Ally, and can no longer kill them. A Crew-Allied will have tasks that they must complete.

Game Options

Name Description Type Default
Allied Faction Which faction the Allied joins String Random

Corrupted

Applied to: Crew

Win Condition: Kill everyone

Attack: Basic

Symbol: δ

The Corrupted is a member of the Crew with the alignment of a Neutral Killer. On top of their base role's attributes, they also gain a kill button. Their win condition is so strict that not even Neutral Benigns or Evils can be spared. Corrupted adds a level of attack to the applied crewmate.

Game Options

Name Description Type Default
All Corrupted Win Together Self descriptive Toggle False

Defector

Applied To: Intruders and Syndicate

Win Condition: Be the last one of thier faction to switch sides

Symbol: ε

A Defector switches sides when they happen to be the last player alive in their original faction.

Game Options

Name Description Type Default
Defector Faction Which faction the Defector joins String Random
Defector Knows Who They Are Whether the Defector knows who they are Toggle True

Fanatic

Applied To: Crew

Win Condition: Get attacked by either the Intruders or the Syndicate to join their team

Origin: The Other Roles: Community Edition

Symbol: ♠

When attacked, the Fanatic joins whichever faction their attacker belongs to. From then on, their alliance sits with said faction.

Game Options

Name Description Type Default
Fanatic Knows Who They Are Whether the Fanatic knows who they are Toggle True
Snitch Sees Turned Fanatic Whether the Snitch sees a turned Fanatic Toggle True
Revealer Reveals Turned Fanatic Whether the Revealer reveals a turned Fanatic Toggle True
Turned Fanatic Swaps Colours for Investigative Roles Self descriptive Toggle False

Linked

Applied To: Neutrals

Win Condition: Help the other link win

Symbol: Ψ

The Linked players are a watered down pair of Lovers. They can help the other player win. As long as one of the links wins, the other does too, regardless of who or how they won.

Game Options

Name Description Type Default
Enable Linked Chat Whether the Linked get a private chat in-between meetings Toggle True
Linked Know Each Other's Roles Self descriptive Toggle True

Lovers

Applied To: Everyone

Win Condition: Be 2 of the 3 final players

Origin: Town Of Us

Symbol: ♥

The Lovers are two players who are linked together. They gain the primary objective to stay alive together. In order to so, they gain access to a private chat, only visible by them in between meetings. However, they can also win with their respective team.

Game Options

Name Description Type Default
Enable Lovers Chat Whether the Lovers get a private chat in-between meetings Toggle True
Both Lovers Die Whether the a Lover automatically dies if the other does Toggle True
Lovers Know Each Other's Roles Self descriptive Toggle True

Mafia

Applied To: Everyone

Win Condition: Kill off anyone who is not a Mafia member

Symbol: ω

The Mafia are a group of players with a linked win condition. They must kill anyone who is not a member of the Mafia. All Mafia win together.

Game Options

Name Description Type Default
Mafia Know Each Other's Roles Self descriptive Toggle True

Overlord

Applied To: Neutrals

Win Condition: Survive a set amount of meetings

Symbol: β

Every meeting, for as long as an Overlord is alive, players will be alerted to their existence. The game ends if the Overlord lives long enough. All alive Overlords win together.

Game Options

Name Description Type Default
Overlord Knows Who They Are Whether the Overlord knows who they are Toggle True
Overlord Meeting Timer How many meetings the Overlord must survive Number 2

Rivals

Applied To: Everyone

Win condition: Get the other rival killed without directly interfering, then live to the final 2

Symbol: α

The Rivals cannot do anything to each other and must get the other one killed.

Game Options

Name Description Type Default
Enable Rivals Chat Whether the Rivals get a private chat in-between meetings (this is just a troll setting lol) Toggle True
Rivals Know Each Other's Roles Self descriptive Toggle True

Taskmaster

Applied To: Neutrals

Win Condition: Finish tasks before the game ends or dying

Symbol: µ

The Taskmaster is basically a living Phantom. When a certain number of tasks are remaining, the Taskmaster is revealed to Intruders and the Syndicate and the Crew only sees a flash to indicate the Taskmaster's existence.

Game Options

Name Description Type Default
Tasks Remaining When Revealed How many tasks be remain when the Taskmaster's existence is revealed Number 1

Traitor

Applied To: Crew

Win Condition: Finish tasks to join either the Intruders or Syndicate

Symbol: ♣

The Traitor is a member of the Crew who must finish their tasks to switch sides. Upon doing so, they will either join the Intruders or the Syndicate, and will win with that faction. If the Traitor is the only person in their new faction, they become a Betrayer, losing their original role's abilities and gaining the ability to kill in the process.

Game Options

Name Description Type Default
Traitor Knows Who They Are Whether the Traitor knows who they are Toggle True
Snitch Sees Turned Traitor Whether the Snitch sees a turned Traitor Toggle True
Revealer Reveals Turned Traitor Whether the Revealer reveals a turned Traitor Toggle True
Turned Traitor Swaps Colours for Investigative Roles Self descriptive Toggle False

Modifiers

Modifiers are passive afflictions that change a player's gameplay.

Astral

Applied To: Everyone

Origin: The Other Roles Anti-Teleport

An Astral player is not teleported to the meeting table.

Bait

Applied To: Everyone

Origin: Town Of Us

Killing the Bait makes the killer auto self-report the Bait's body.

Game Options

Name Description Type Default
Bait Knows Who They Are Whether a player knows they are Bait at the start of a game Toggle True
Bait Minimum Delay The minimum time the killer of the Bait reports the body Time 0s
Bait Maximum Delay The maximum time the killer of the Bait reports the body Time 1s

Colorblind

Applied To: Everyone

Origin: Partly Town Of Us Aurial

A colorblind player cannot tell the difference between players.

Coward

Applied To: Everyone

Origin: Partly Town Of Us Blind

The Coward cannot report bodies.

Diseased

Applied To: Everyone

Origin: Town Of Us

Killing the Diseased increases all of the killer's cooldowns.

Game Options

Name Description Type Default
Diseased Knows Who They Are Whether a player knows they are Diseased at the start of a game Toggle True
Cooldown Multiplier How much the Cooldowns of the killer is increased by Factor 3x

Drunk

Applied To: Everyone

Origin: Town Of Us

The Drunk player's controls are inverted.

Game Options

Name Description Type Default
Drunk Knows Who They Are Whether a player knows they are Drunk at the start of a game Toggle True
Drunk Controls Swap Over Time Self descriptive Toggle True
┗ Swap Interval How much time must pass before the controls swap Time 15s

Dwarf

Applied To: Everyone

Origin: Partly Town Of Us Flash

The Dwarf travels at increased speed and has a much smaller body.

Game Options

Name Description Type Default
Dwarf Speed How fast the Dwarf moves in comparison to normal Factor 1.3x
Dwarf Scale How small the Dwarf is in comparison to normal Factor 0.5x

Giant

Applied To: Everyone

Origin: Town Of Us

The Giant is a gigantic player that has a decreased walk speed.

Game Options

Name Description Type Default
Giant Speed How slow the Giant moves in comparison to normal Factor 0.75x
Giant Scale How big the Giant is in comparison to normal Factor 1.5x

Indomitable

Applied To: Everyone

Origin: The Other Roles: Community Edition

The Indomitable player cannot be guessed.

Game Options

Name Description Type Default
Indomitable Knows Who They Are Whether a player knows they are Indomitable at the start of a game Toggle True

Professional

Applied To: Assassins

Origin: Town Of Us Double Shot

The Professional has an extra life when guessing.

Game Options

Name Description Type Default
Professional Knows Who They Are Whether a player knows they are a Professional at the start of a game Toggle True

Shy

Applied To: Everyone

The Shy player cannot call meetings.

VIP

Applied To: Everyone

Origin: Las Monjas

Everyone is alerted of the VIP's death through a flash of the VIP's role color and will have an arrow poiting towards the VIP's body.

Game Options

Name Description Type Default
VIP Knows Who They Are Whether a player knows they are a VIP at the start of a game Toggle True

Volatile

Applied To: Everyone

Origin: Town Of H

A Volatile player will see and hear random things happen to them and cannot distinguish real kills and flashes from the fake ones.

Game Options

Name Description Type Default
Volatile Knows Who They Are Whether a player knows they are Volatile at the start of a game Toggle True
Volatile Interval How much time must pass before something happens Time 10s

Yeller

Applied To: Everyone

The Yeller's location is always revealed to others.


Abilities

Abilities give you extra perks on top of your role's regular powers.

Assassin

Applied To: Intruders, Crew, Syndicate, Neutral (Killing), Neutral (Harbinger) and Neutral (Neophyte)

Origin: Town Of Us

Attack: Basic

The Assassin can guess the layers of others. If they guess right, the target is killed mid-meeting and if they guess wrong, they die instead. The name of the Assassin ability depends on the faction it affects. Bullseye is for Crew, Hitman is for Intruders, Slayer is for Neutrals and Sniper is for the Syndicate. Assassin adds a level of attack to the applied crewmate.

Game Options

Name Description Type Default
Assassin Guess Limit The number of kills Assassins can do with his ability Number 1
Assassin Multiple Kill Whether the Assassin can kill more than once per meeting Toggle False
Assassin Guess Neutral Evils Whether the Assassin can Guess Neutral (Evil) roles Toggle False
Assassin Guess Neutral Benigns Whether the Assassin can Guess Neutral (Benign) roles Toggle False
Assassin Guess Crew Investigatives Whether the Assassin can Guess Crew (Investigative) roles Toggle False
Assassin Guess Pestilence Whether the Assassin can Guess Pestilence Toggle False
Assassin Guess Select Modifiers Whether the Assassin can Guess some non-obvious Modifiers Toggle False
Assassin Guess Select Objectifiers Whether the Assassin can Guess some non-obvious Objectifiers Toggle False
Assassin Guess Select Abilities Whether the Assassin can Guess some non-obvious Abilities Toggle False
Assassin Can Guess After Voting Whether the Assassin can Guess after voting Toggle False

Button Barry

Applied To: Everyone

Origin: Town Of Us

The Button Barry can call a meeting from anywhere on the map, even during sabotages. Calling a meeting during a sabotage will fix the sabotage.

Insider

Applied To: Crew

The Insider will be able to view everyone's votes in meetings upon finishing their tasks. Only spawns if Anonymous Votes is turn on.

Game Options

Name Description Type Default
Insider Knows Who They Are Whether a player knows they are a Insider at the start of a game Toggle True

Multitasker

Applied to: Roles with tasks

Origin: The Other Roles: Community Edition Paranoid

When doing tasks, the Multitasker's task window is transparent.

Game Options

Name Description Type Default
Transperency Decides how well can someone see when opening a task Percentage 50%

Ninja

Applied To: Killers

Ninjas don't lunge when killing.

Politician

Applied To: Crew, Intruders, Syndicate, Neutral (Killing) and Neutral (Harbinger)

Origin: Fused Town Of Us Mayor and Project Lotus Pickpocket

The Politician can vote multiple times. If the Politician cannot kill, they gain a new button called the abstain button which stores their vote for later use. On the other hand, if the Politician can kill, they lose the Abstain button and instead gain a vote for each player they kill.

Game Options

Name Description Type Default
Politician Initial Vote Bank The amount of votes the Politician has at the start of the game Number 1
Politician Can Button Whether the Politician can call a meeting Toggle True

Radar

Applied To: Everyone

Origin: Town Of Us

The Radar always has an arrow pointing towards the nearest player.

Ruthless

Applied To: Killers

Origin: All The Roles

A Ruthless killer can bypass all forms of protection. Although they bypass alert protection, they will still die to a player on alert.

Game Options

Name Description Type Default
Ruthless Knows Who They Are Whether a player knows they are Ruthless at the start of a game Toggle True

Snitch

Applied To: non-Traitor or Fanatic Crew

Origin: Town Of Us

The Snitch is an ability which allows any member of the Crew to get arrows pointing towards the Intruders and the Syndicate once all their tasks are finished. The names of the Intruders and Syndicate will also show up as red on their screen. However, when they only have a certain amount of tasks left, the Intruders and the Syndicate get an arrow pointing towards the Snitch.

Game Options

Name Description Type Default
Snitch Knows Who They Are Whether a player knows they are a Snitch at the start of a game Toggle True
Snitch Sees Neutral Roles Whether the Snitch also Reveals Neutral Roles Toggle False
Snitch Sees Crew Roles Whether the Snitch also Reveals Crew Roles Toggle False
Snitch Sees Exact Roles Whether the Snitch also Reveals all Roles Toggle False
Tasks Remaining When Revealed The number of tasks remaining when the Snitch is revealed to Impostors Number 1
Snitch Sees Evils in Meetings Whether the Snitch sees the evil players' names red in Meetings Toggle True

Swapper

Applied To: Crew

Origin: Town Of Us

The Swapper can swap the votes on 2 players during a meeting. All the votes for the first player will instead be counted towards the second player and vice versa.

Game Options

Name Description Type Default
Swapper Can Button Whether the Swapper can call a meeting Toggle True
Swapper Can Swap After Voting Whether the Swapper can continue players to swap even after they have voted Toggle True
Swapper Can Swap Themself Self descriptive Toggle True

Tiebreaker

Applied To: Everyone

Origin: Town Of Us

During the event of a tie vote, the tied player who the Tiebreaker voted for will be ejected. In the case of a Politician, this applies to their first vote.

Game Options

Name Description Type Default
Tiebreaker Knows Who They Are Whether a player knows they are a Tiebreaker at the start of a game Toggle True

Torch

Applied To: Non-Killers

Origin: Town Of Us

The Torch has Intruder vision at all times and can see the silhouettes of invisible players.

Tunneler

Applied To: Crew excluding Engineer

Origin: The Other Roles: Community Edition

The Tunneler will be able to vent when they finish their tasks.

Game Options

Name Description Type Default
Tunneler Knows Who They Are Whether a player knows they are a Tunneler at the start of a game Toggle True

Underdog

Applied To: Intruders and Syndicate

Origin: Town Of Us

The Underdog is an Intruder or Syndicate with prolonged cooldowns when with a teammate. When they are the only remaining member, they will have their cooldowns shortened.

Game Options

Name Description Type Default
Underdog Knows Who They Are Whether a player knows they are a Underdog at the start of a game Toggle True
Kill Cooldown Bonus The amount of time added or removed from the Underdog's Kill Cooldown Time 5s
Increased Kill Cooldown Whether the Underdog's Kill Cooldown is Increased when they aren't alone Toggle True

License

This software is distributed under the GNU GPLv3 License. BepInEx is distributed under LGPL-2.1 License.


This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC.

© Innersloth LLC.