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Pin position on the rotating earth is off far in some case from actual position #1
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I know the positions is not accurate, but I still not yet to find a way to resolve it, because all coords are generated and calculated with actual time zone region files, and I tried different way tweak the generation logic, it still not going better. If anyone have suggestion on how to achieve this, please let me know! |
Thank you for reply. At the moment, I'm suspecting tzdata.csv. Also when I check tzdata.csv, |
I repaired wrong positioning data now which caused this issue. I put individual data 1 by 1 so should be more accurate than original and it is up to 5 decimal only for prevent any calculation error. PS: If you updated your sample world, let me know, I will seek some users to join and check who reported issue previously. |
I have updated the demo world (both PC and Quest) with your changes in #2, feel free to test it. |
Sorry for delay. I was busy releasing new world this weekend. |
I understand it is beta asset and accuracy of pin position is still under development.
Just to show example of off position.
IIRC, user from Japan got it to be on Palau instead around Tokyo.
It is around same time zone but as it said actual time zone name, would be nice if you can positioned pins to at least relative land instead middle of sea.
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