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fix: NRE in EasySetupOutfit (#846) #845

fix: NRE in EasySetupOutfit (#846)

fix: NRE in EasySetupOutfit (#846) #845

Workflow file for this run

# MIT License
#
# Copyright (c) 2022 anatawa12
# Copyright (c) 2022 bd_
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
name: GameCI
on:
push:
branches: [main, dev, ci, refactor-structure]
# This is a bit of a radioactive event; we need to be very careful with what permissions
# we assign this action, as we're allowing arbitrary code execution with the context of
# whatever permissions we assign.
pull_request_target: {}
workflow_dispatch: {}
workflow_call:
secrets:
UNITY_LICENSE:
required: true
# pull_request_target grants access to a privileged GITHUB_TOKEN by default, revoke this
permissions: {}
jobs:
build-and-test:
name: Unit tests
strategy:
matrix:
unity_major_version: [ 2019, 2022 ]
sdk: [ vrcsdk ]
runs-on: ubuntu-latest
permissions:
checks: write
contents: read
steps:
- id: configure
name: Configure
env:
unity_major_version: ${{ matrix.unity_major_version }}
run: |
if [ $unity_major_version == 2019 ]; then
echo "unity_version=2019.4.31f1" >> $GITHUB_OUTPUT
elif [ $unity_major_version == 2022 ]; then
echo "unity_version=2022.3.6f1" >> $GITHUB_OUTPUT
else
echo "Invalid unity_major_version: $unity_major_version"
exit 1
fi
- id: setup
name: Setup
env:
unity_version: ${{ steps.configure.outputs.unity_version }}
sdk: ${{ matrix.sdk }}
run: |
set -x
sudo apt-get install xmlstarlet -y
should_test=true
echo should_test=$should_test >> $GITHUB_OUTPUT
can_fail=false
if [ $sdk == standalone ]; then
can_fail=$should_test
fi
echo can_fail=$can_fail >> $GITHUB_OUTPUT
if $can_fail; then
check_name="Unsupported test result ($unity_version, $sdk)"
else
check_name="Test result ($unity_version, $sdk)"
fi
echo check_name=$check_name >> $GITHUB_OUTPUT
- uses: actions/checkout@v4
if: ${{ steps.setup.outputs.should_test == 'true' }}
with:
ref: ${{ github.event.pull_request.head.sha }}
- id: prepare-project
if: ${{ steps.setup.outputs.should_test == 'true' }}
name: Prepare project
run: |
mkdir .github/ProjectRoot/Packages/nadena.dev.modular-avatar -p
mv * .github/ProjectRoot/Packages/nadena.dev.modular-avatar
mv .github/ProjectRoot/* .
mv 'Packages/nadena.dev.modular-avatar/UnitTests~' 'Packages/nadena.dev.modular-avatar/UnitTests'
for i in packages-lock manifest vpm-manifest; do
if [ -e "$i-${{ matrix.unity_major_version }}.json" ]; then
mv "$i-${{ matrix.unity_major_version }}.json" Packages/$i.json -v
fi
done
- uses: anatawa12/sh-actions/resolve-vpm-packages@master
name: Resolve VPM packages
if: ${{ matrix.sdk == 'vrcsdk' && steps.setup.outputs.should_test == 'true' }}
with:
repos: |
https://vpm.nadena.dev/vpm-prerelease.json
- if: ${{ steps.setup.outputs.should_test == 'true' }}
name: "Debug: List project contents"
run: |
ls -lR
ls -lR Packages/nadena*
- if: ${{ steps.setup.outputs.should_test == 'true' }}
name: "Debug: List package versions"
run: |
for i in Packages/*/package.json; do
echo $i
cat $i | jq .version
done
- uses: actions/cache@v4
if: ${{ steps.setup.outputs.should_test == 'true' }}
with:
path: Library
key: Library-${{ steps.configure.outputs.unity_version }}-${{ matrix.sdk }}
restore-keys: Library-
- uses: game-ci/unity-test-runner@v3
id: gameci
continue-on-error: ${{ steps.setup.outputs.can_fail == 'true' }}
if: ${{ steps.setup.outputs.should_test == 'true' }}
env:
# meh, just a personal license...
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
testMode: EditMode
unityVersion: ${{ steps.configure.outputs.unity_version }}
githubToken: ${{ github.token }}
coverageOptions: generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+nadena.dev.*
customParameters: -nographics -assemblyNames Tests
checkName: ${{ steps.setup.outputs.check_name }}
# For our main "supported" platforms, we report the conclusion of gameci as-is. However, for standalone, we report
# neutral if it failed.
- id: determine_conclusion
name: Determine conclusion
if: ${{ steps.setup.outputs.should_test == 'true' }}
env:
unity_version: ${{ steps.configure.outputs.unity_version }}
sdk_platform: ${{ matrix.sdk }}
gameci_outcome: ${{ steps.gameci.outcome }}
can_fail: ${{ steps.setup.outputs.can_fail }}
run: |
set -x
outcome=$gameci_outcome
# Check whether any tests actually ran
test_count=$(
if ! cat ${{ steps.gameci.outputs.artifactsPath }}/editmode-results.xml | \
xmlstarlet sel -t -v "/test-run/@total"; then
echo 0
fi
)
if [ $test_count -eq 0 ] || [ x$test_count == x ]; then
outcome=failure
output="{ \"summary\": \"No tests ran\" }"
if ! $can_fail; then
exit 1
fi
else
output="{ \"summary\": \"Result: $outcome ($test_count tests)\" }"
fi
if [ "$outcome" == "failure" ] && $can_fail; then
outcome=neutral
fi
echo matrix_outcome=$outcome >> $GITHUB_OUTPUT
echo matrix_output=$output >> $GITHUB_OUTPUT
- uses: actions/upload-artifact@v4
if: ${{ steps.setup.outputs.should_test == 'true' && matrix.sdk == 'vrcsdk' }}
continue-on-error: true
with:
name: Coverage results ${{ steps.configure.outputs.unity_version }} ${{ matrix.sdk }}
path: ${{ steps.gameci.outputs.coveragePath }}