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This research project explores the influence of plausibility illusion on users' realistic responses in a stressful virtual environment. Users were tasked to drop bottles in buckets while standing over a pit.

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chubozeko/The-Pit-Room

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The Pit Room

Description

This project was developed during my time as a Research Assistant in the Ubiquitous Computing (UBICOMP) research group at the University of Oulu, where it was later used as my Masters Thesis project in Computer Science and Engineering. You can find the full details of this project in my Thesis: http://urn.fi/URN:NBN:fi:oulu-202306302811

Tools used

  • Unreal Engine (5.0.2)
  • C++
  • SteamVR
  • Meta Quest 2 HMD + Controllers (for initial development stages)
  • Valve Index HMD + Controllers
  • Vive Trackers 2.0

Assets

These are the asset packs that were used in this project, along with the default StarterContent and VR Template packages from Unreal Engine 5.0.2:

Demo

The Pit Room v.1.1.3

About

This research project explores the influence of plausibility illusion on users' realistic responses in a stressful virtual environment. Users were tasked to drop bottles in buckets while standing over a pit.

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