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A really simple tactical RPG battle system i built (following a guide) to learn how to use Unity.

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Tactical RPG prototype

This project is a really barebone tactical RPG i built to learn how to use Unity and to get back to C#.

Special thanks to Jon for his super useful series of unity tutorial (http://theliquidfire.com/2015/05/04/tactics-rpg-series-intro/)

screenshot1 screenshot2

How to use

  • Open the project with Unity (tested on 2021.3.3f1 LTS)
  • Run Pre Production/Parse Enemies and Pre Production/Parse Jobs tools to generate some test data
  • Start the game

Note: you might run in some issues (missing meshes) if you don't have Blender (3.1) installed on your machine, but the game should still run.

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A really simple tactical RPG battle system i built (following a guide) to learn how to use Unity.

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