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Please try 4.2.2, bugs might have been fixed since 4.2 was released (or specify that you're using 4.2.2 if you are)
Also please specify your operating system
After testing this further i realised that the problem occurs when animationtree is not set to deterministic. however setting it to deterministic offsets some model parts - this can be fixed by filtering the animations for anyone finding this in the future.
Although there is no MRP, so I can't be sure, but I guess this could happen if the Left rotation animation has a Right static animation, and the Right rotation animation has a Left static animation. In that case, I would say this is not a bug.
If this is the case, it is recommended to use a filter or export from the DCC software with any separating setting in the first place. Alternatively, additive blending with NodeAdd2 may solve this problem.
Tested versions
Godot 4.2.2 stable
System information
11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz RTX 3050 laptop 16 gb ram Windows 10 64bit
Issue description
PODMORNICA.mp4
the animation works noramlly when not using blend or add nodes or when animated in animmator individually
Steps to reproduce
make looping animation, try blending or adding two of them.
Minimal reproduction project (MRP)
dont have
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