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Godot 4.3 introduced a new hover_connection concept for highlighting the connection that the mouse currently hovers; however when enabling the disconnect from the right behavior, even when that wire is highlighted, it isn't necessarily the one disconnected.
Ideally, if two connection wires converge on the same target node, it would make sense that the hover connection be raised so that if disconnected on the right, it has priority over any other connection to that same target node's input port.
Steps to reproduce
Create several nodes and connect several output slots to another node's input slot.
Attempt to disconnect a specific wire.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
AThousandShips
changed the title
Disconnection does not honor the new hover connection logic
GraphEdit disconnection does not honor the new hover connection logic
May 19, 2024
Tested versions
Godot Engine v4.3.dev6.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
System information
Windows 11
Issue description
Godot 4.3 introduced a new
hover_connection
concept for highlighting the connection that the mouse currently hovers; however when enabling the disconnect from the right behavior, even when that wire is highlighted, it isn't necessarily the one disconnected.Ideally, if two connection wires converge on the same target node, it would make sense that the hover connection be raised so that if disconnected on the right, it has priority over any other connection to that same target node's input port.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: