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GraphEdit disconnection does not honor the new hover connection logic #92120

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Naros opened this issue May 19, 2024 · 0 comments
Open

GraphEdit disconnection does not honor the new hover connection logic #92120

Naros opened this issue May 19, 2024 · 0 comments

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@Naros
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Naros commented May 19, 2024

Tested versions

Godot Engine v4.3.dev6.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.

System information

Windows 11

Issue description

Godot 4.3 introduced a new hover_connection concept for highlighting the connection that the mouse currently hovers; however when enabling the disconnect from the right behavior, even when that wire is highlighted, it isn't necessarily the one disconnected.

Ideally, if two connection wires converge on the same target node, it would make sense that the hover connection be raised so that if disconnected on the right, it has priority over any other connection to that same target node's input port.

Steps to reproduce

  1. Create several nodes and connect several output slots to another node's input slot.
  2. Attempt to disconnect a specific wire.

Minimal reproduction project (MRP)

N/A

@AThousandShips AThousandShips changed the title Disconnection does not honor the new hover connection logic GraphEdit disconnection does not honor the new hover connection logic May 19, 2024
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