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A object-orientated TCP game server written using Java NIO and integrations with MongoDB using the Java MongoDB driver. Handles thousands of concurrent connections.

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outofthisworld/Runescape-private-server

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A runescape private server implementation

Currently implemented:

  • Java NIO for networking
  • Asynchronous player loading/saving
  • Event bus architecture
    • Build local players list in between successive executions of the main world loop.
  • Virtual world system
  • Store and retrieve players by regions for quicker processing.
  • Update block caching.
  • No looping to find free slots in the world (pretty common) - store free index's in hashset.
  • MongoDB for storage - Makes it easier to create websites as all data is within db for access.
  • Pretty well documented, could be better but writing it is so boring >.<
  • Player login with RSA encryption
  • Banking,inventory and equipment
  • Player updating
  • Common commands (::master,::runes,::search)
  • Player saving and loading
  • MongoDB data store
  • Player walking/movement (including run/run energy formula)
  • JSON definitions for virtually all immutable data, e.g spells,prayer, weapon interfaces.
  • Networking infrastructure can currently support 6-8k players online simultaneously on x64 i7-6800k @ 3.40 ghz with 16gb RAM

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Next steps:

  • Private messaging
  • Chat
  • JAGGRAB.
  • Player combat (specials, ect)
  • Player dueling
  • Player trading
  • Player skills
    • Runecrafting
    • Construction
    • Agility
    • Herblore
    • Thieving
    • Crafting
    • Fletching
    • Slayer
    • Hunter
    • Mining
    • Smithing
    • Fishing
    • Cooking
    • Fire making
    • Woodcutting
    • Farming
  • Improved player movement (collision detection/clipping)
  • Minigames (Pest control,jad)

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A object-orientated TCP game server written using Java NIO and integrations with MongoDB using the Java MongoDB driver. Handles thousands of concurrent connections.

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