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go-eventserver

EventServer is a socket server which reads events from an event source and forwards them to the user clients when appropriate.

Check the section Implementation Details below for more details.

Quick Start

Make sure you have a working Go environment.

Dependencies

  • Golang 1.8 or later
  • make (optional)

Steps to install and run the server

  1. Clone the repository into your GOPATH
  2. Go to the project directory: cd $GOPATH/src/github.com/sahildua2305/go-eventserver
  3. Modify ./config/config.json file to configure the event source and user client ports as you want.
  4. Run the event server: make run
  5. The event server will show give output like below:
INFO: 2017/12/17 15:00:46 eventserver.go:508: Loaded the event server config
INFO: 2017/12/17 15:00:46 eventserver.go:83: Listening for event source on port: 9090
INFO: 2017/12/17 15:00:46 eventserver.go:91: Listening for user clients on port: 9099
INFO: 2017/12/17 15:00:46 eventserver.go:515: Started the event server

The server is now running and listening on ports mentioned in your config.json file.

Note: If you don't have make, you can build the binary using:

$ go build .

And then run the binary using:

$ ./go-eventserver

Running tests

To run tests for the entire package:

$ make test

To run the tests with coverage:

$ make test-cover

To run the benchmark tests for the package:

$ make test-bench

Code formatting

To format the code during development:

$ make fmt

By default, the above command is of dry nature. It only shows the changes that gofmt tool suggests.

To actually make the changes, you need to run:

$ make fmt-wet

To run golint on the source code:

$ make lint

Quick test program

To test the event server with a test program that comes with this repository, run the following command in another terminal:

$ make harness

This script will initialize a test program which starts sending events.

Note: The test program uses port 9090 for event source and 9099 for user clients by default. If you want to use different ports, you can set the following environment variables: eventListenerPort and clientListenerPort.

Running in Production

To run EventServer in production, you can install the versioned binary file and run it with the corresponding ./config/config.json file.

Event Server accepts the following command line argument(s):

  -config string
      config file to load (default "./config/config.json")

To run the compiled binary in production with custom config file:

$ ./go-eventserver -config "/path/to/config/file"

The configuration file in production can be served using some configuration management tool like Puppet or Chef.

It's recommended to run the binary wrapped in a service using tools like - supervisord or serviced.

Server Configuration

You can configure the following parameters of the server by specifying them in config.json file:

  • eventListenerPort - The port used by the event source.
  • clientListenerPort - The port used to register clients.

Implementation Details

  • event source: It will send a stream of events which may or may not require clients to be notified.
  • user clients: Each one representing a specific user, these wait for notifications for events which would be relevant to the user they represent.

The Events

There are five possible events. The table below describe payloads sent by the event source and what they represent:

Payload Sequence # Type From User Id To User Id
666|F|60|50 666 Follow 60 50
1|U|12|9 1 Unfollow 12 9
542532|B 542532 Broadcast - -
43|P|32|56 43 Private Msg 32 56
634|S|32 634 Status Update 32 -

Please check instructions.md to read more about these event types.

Events can come out of order, but clients will always receive the events in the right order of sequence number.

Scope of Improvement

  • Logging: Logging can be improved. Right now, only the info logs are being sent to stdout and the error logs are being sent to stderr. The current implementation uses the built-in "log" package. We can use some more mature logging module which can support the levelled logging to support different log levels like - debug, info, warn, error, fatal.
  • Monitoring: The current implementation does not have any kind of monitoring around the system. We should have some monitoring to measure how many events we are serving, what kind of clients are connecting and if everything is going alright with our server. We can use go-metrics package. We can keep these monitoring metrics in graphite and then use some tools like Bosun to enable alerts in undesirable situations.
  • Sequence persistence: We can implement the offset management similar to how Kafka handles it in order to solve the following problems:
    • Make the server recover from the sequence number where it stopped earlier. For example - in case something goes wrong with the server and it stops in the middle, what happens with the events that it already had received?
    • Support the scenario when an event source ends the message streams and want to start sending events again? Two possibilities - do we start processing from the sequence number where we left or do we start from 1?

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A socket server which reads events from an event source and forwards them to the user clients when appropriate

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