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A VR racing game where the objective is to drive a toy car and hit as many mech robots as possible. This was the third homework assignment / final project for the Introduction to XR Systems course (521293A).
A XR based solution for live training of troops using rendering techniques, ML and hardware integration etc. This project was presented in SIH 2023 under the problem statement no: SIH1410
This work describes an immersive control system for the Spot robot by Boston Dynamics, designed to track the head movements of the operator wearing the Meta Quest 2, while also utilizing touch controller commands for locomotion control.
TactiScape VR is a research tool developed by Advait Ukidve to test the effects of simulated tactility on the tangibility of a 3D Sculpting system. It is developed using OpenXR and the Unity Game Engine aimed towards standalone and tethered VR headsets.
Senior Capstone called the "Octangle" which is a Redirected Walking Experience meant to explore VR Locomotive Manipulation Techniques without user detection of techniques employed.
This research project explores the influence of plausibility illusion on users' realistic responses in a stressful virtual environment. Users were tasked to drop bottles in buckets while standing over a pit.
This project serves as an introduction for developing VR applications in Unity, covering topics such as scripting, VR controls, lighting, materials, skyboxes and transforms. This was the first homework assignment for the Introduction to XR Systems course (521293A).