Dynamically load meshes from the internet using Udon
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Updated
Jun 12, 2023 - C#
Dynamically load meshes from the internet using Udon
A AVL tree implementation for U# based VRChat worlds.
Sync Texture2D (VRChat World)
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit. Adapted to UdonSharp for VRChat and converted to VCC package.
A leaderboard that has sortable columns and keeps a history of all players that visited for late-joiners.
🐱 My template for the VPM project (for VRChat worlds creation); since 2024.2
Adapter for Plug-and-play vehicle sychnronization replacement for SaccFlightAndVehicles
This repository holds all the game logic used for Codename: Haven.
Feature rich U# Logger/Console for VRChat
A minigame made for VR Chat where players must run to colored platforms before the timer runs out
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
Here are UdonSharp scripts created by me for you to use for your VRChat game.
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