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Unnamed Platformer

A 2D platform game with a built-in level editor.
Programmed in Java with LWJGL and Swing.

Screenshot

Features

  • Ability to create, edit, and save levels
  • Variable jump height
  • Breakable boxes
  • Springs
  • Bounce blocks
  • Hazards (spikes, magma)
  • Water (slow region)
  • Electric field (fast region)
  • Windowed/fullscreen
  • In-game control configuration

Technical Info

  • Large levels with many objects stay fast by using iterative spatial hashing
  • Saved levels are stored as a serialized list of game objects with various properties (object type, texture, start location, size)

Plans

  • Add more gameplay mechanics
  • Improve UI appearance and functionality

Misc

Graphics and sound are all CC0-licensed. Most are from opengameart.org. License information for library dependencies can be found in /docs/licenses/

Build Instructions

Although these instructions are most specifically for Eclipse, many of them may be similar for other build environments.

  • Import the unnamed-platformer base directory as an existing project.
  • Run the project. Make a new run configuration starting from /src/unnamed_platformer/app/Main.java.
  • Export to a Runnable JAR file with the run configuration you just created.
  • Copy directories /native-lib/ and /res/ to the directory where you placed the exported jar file.
  • Run the jar file.

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2D platform game with a built-in level editor.

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