v0.18.1
Download the .zip at the bottom of this page, then install 1 dependency:
- Microsoft Visual C++ Redistributable. Direct link: vc_redist.x64.exe. Required by some Python dependencies.
Then follow the v0.13 setup guide: https://youtu.be/SqOGTnKXgag
Please report all issues to the discord: https://discord.gg/YWmCvbCRyn
Hotfix 1:
- Finish plumbing GPU compute type
Significant changes:
- Add additional filtering targeted at removing common hallucinations like "Thanks for watching!".
- Add dropdown to select GPU compute type. Users with older GPUs should experiment with this setting.
Minor changes:
- Fix how mipmaps levels are selected for the font bitmaps with the custom chatbox.
Avatar resources used:
- 65 bits of avatar parameters (may be increased for faster paging)
- 340 KB of texture memory (non-English configurations use 130MB)
- 1 material slot
- 1 slot in avatar menu
- No write defaults on your animations (may work with them, but this is not tested)
How to update an existing avatar:
- Simply regenerate your avatar assets using the GUI, then upload. Unity will automatically pick up the new shader, animations, and avatar descriptor components.
How to uninstall:
- Simply delete the TaSTT/ directory. All runtime dependencies are installed under Resources/.
- If you put it on an avatar:
- Delete TaSTT_Generated
- Delete World-Constraint from your hierarchy
- Update your avatar descriptor to use your old FX controller, menu, and parameters