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Shader Graph target for the Unity built-in pipeline

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z3y/ShaderGraph

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ShaderGraph

Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).

Features

  • Fixed GPU instancing and rendering in VR
  • Bakery Mono SH
  • Mono SH Lightmapped Specular
  • Geometric Specular AA
  • Anisotropy
  • Specular Occlusion
  • Alpha To Coverage
  • Bicubic Lightmap
  • Anisotropy
  • Audio Link
  • SSR
  • More

Known issues

  • Grab Pass / Screen Color node is broken in VR

Installation

First, open the package manager and install Shader Graph.

To install the latest version open the Package Manager, select Add package from git url and add:

https://github.com/z3y/ShaderGraph.git

To install a specific version add #VersionNumber from the release tags to the end of the urls

(2019 Version https://github.com/z3y/ShaderGraph/tree/2019)

How to use

Create a new Shader Graph shader Create > Shader Graph > BuiltIn (z3y)

Documentation

image

Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects Unity Companion License.

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Shader Graph target for the Unity built-in pipeline

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License

MIT, Unknown licenses found

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LICENSE.meta

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