Skip to content

akasaki1211/bifrost_AkPBD

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AkPBD

Compounds for Position Based Dynamics in bifrost

Created with:

  • Maya 2024.2
  • Bifrost 2.7.1.1

Installation

Set the path to bifrost_lib_config.json as BIFROST_LIB_CONFIG_FILES in the environment variable. For example, to place the bifrost_AkPBD folder on the D drive, enter the following in Maya.env:

BIFROST_LIB_CONFIG_FILES=D:\bifrost_AkPBD\bifrost_lib_config.json

Compounds

Category Name Description
Core verlet Calculate next position (include gravity and spring)
Core keep_position Pull back to initial position
Core update_velocity Calculate velocity from change of position
Core reset Reset position and velocity
Constraint distance_constraint Distance constraint (one point fixed)
Constraint distance_constraint_2_points Distance constraints (2 points can move)
Constraint angle_limit Angle limit between two vectors
Collision ground_collision Horizontal infinite XZ plane collision
Collision sphere_collision Sphere collision
Collision capsule_collision Capsule collision (individual radius)
Collision infinite_plane_collision Infinite plane collision
Collision mesh_collision Mesh collision
(*only available in geometry)
Collision mesh_collision_with_bulge Mesh collision with bulge effects
(*only available in geometry)
Utils distance Distance between two vectors
Utils mass_to_weight Calculate weight from mass (w=1/m)
Utils normalize_weight Normalize two float values (total to 1)
Utils project_onto_plane Project a point or vector onto the XZ plane
Utils rotate_vector_around_axis Rotate a vector around axis by angle

Sample Graphs

Some samples can be accessed from the Bifrost Browser.
samples.png

Graph Description Compounds used
boneDynamics Create the dynamics for one section of bone. One sphere collision and one capsule collision are included as samples. verlet keep_position update_velocity reset ground_collision sphere_collision capsule_collision distance_constraint distance
boneDynamicsAngleLimit It is a type of bone dynamics. Angle limit have been added to the constraint iterates, and changes have been made to use rotation values for input and output from Maya. verlet keep_position update_velocity reset sphere_collision angle_limit rotate_vector_around_axis distance_constraint distance
hingeJoint It is a type of bone dynamics. It is achieved by projecting the corrected position and external force vector onto a certain plane. verlet keep_position update_velocity reset project_onto_plane distance_constraint distance
meshCollision Mesh collision deforms the mesh. The area around the contact point will bulge. *Only available for mesh. verlet keep_position update_velocity reset mesh_collision_with_bulge
rope Create a rope with dynamics and distance constraints at 7 points. Points at both ends can be moved. Sphere and capsule collisions are included. verlet keep_position update_velocity reset ground_collision sphere_collision capsule_collision distance mass_to_weight distance_constraint distance_constraint_2_points normalize_weight
softMesh Create dynamics to the vertices of a mesh. There is weighting by vertex color. One sphere collision is included as a sample. verlet keep_position update_velocity reset sphere_collision

Related Links

Related Posts

About

Compounds for Position Based Dynamics in Bifrost

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published